Skip to main content

Trosnoth - 1.16.0

Free side-scrolling team action game.


J. D. Bartlett
(talljosh)
Trosnoth is a fast-paced open source team platformer. To win the game you must capture all of the opposing team's territory.
The Trosnoth idea was conceived many years ago by a bunch of Übertweak leaders who were looking for another network game to play on camp that was low-cost, team-based, involved strategy, and was easy to teach.

Changes

Trosnoth is a fast-paced open source territory control team sidescroller. Changes since 1.15.2:
  • New prettier explosions for grenade & shoxwave.
  • Guns no longer run out after a time limit, but have limited ammo and a key to buy more ammo.
  • Active guns can be cycled through using mouse wheel. This can be remapped.
  • When a player dies, they keep a portion of their ammo for all guns.
  • Added rail gun with long range and near-instant speed.
  • Added piercing gun, with shots passing through players and one wall.
  • Added mines which explode on enemy proximity.
  • Added detonation beam which can be used to detonate mines from a distance.
  • Added ‘Meandering Menage’ gun.
  • New ‘Juggernaut’ scenario, where juggernaut gets extra health and one of the players who hit the juggernaut becomes the next juggernaut.
  • New ‘Space Vampire’ scenario, with one vampire who’s invisible unless in dark enemy zones.
  • New ‘Free Flow’ map which is very open, particularly for use in Orb Chase.
  • Shop menu now shows the cost of upgrades.
  • Added close button to shop menu.
  • Hosted LAN games default to being named after the hosting player.
  • Scenario winners are now visible for a period after the scenario ends.
  • Zone letters are now assigned symmetrically on both sides of the map.
  • Zone letters are now displayed offset from the orb, for readability.
  • Elephant, vampire and juggernaut are now removed when a scenario ends.
  • Scenario classes no longer need to be registered in as many places.
  • LAN games now reset coins etc. when lobby phase is over.
  • Server web interface now defaults to part 8000, with a command-line option to override this.
  • Fixed a bug which prevented players remapping keys which were assigned to ‘unknown action’.
  • Fixed a bug where stationary objects sometimes appeared to jiggle when you moved relative to them.
  • Fixed a bug that resulted in several resyncs at the start of certain game scenarios.
  • Removed inconsistently-enforced server constraint requiring all users to have different preferred nicks.
  • Minor update to zone graphics.
  • Minimap disruption is temporarily disabled until new team upgrades UI is completed.
  • Improved logging in certain circumstances.
  • Various other minor bug fixes.

Links

Home Page
https://www.trosnoth.org/
Source
https://foss.heptapod.net/games/trosnoth
Windows
https://trosnoth.org/download
Github repo
https://foss.heptapod.net/games/trosnoth

Releases

Trosnoth 1.8.2 — 26 Mar, 2016

Trosnoth 1.0.1 — 18 Oct, 2009

Trosnoth 1.0.0 — 17 Oct, 2009

Trosnoth 1.6.0 — 25 Jan, 2012

Trosnoth 1.1.0 — 20 Feb, 2010

Trosnoth 1.4.0 — 16 Oct, 2010

Trosnoth 1.4.1 — 17 Oct, 2010

Trosnoth 1.5.2 — 22 Feb, 2011

Trosnoth 1.5.1 — 20 Jan, 2011

Trosnoth 1.2.1 — 3 Jul, 2010

Trosnoth 1.2.2 — 22 Jul, 2010

Trosnoth 1.3.2 — 29 Aug, 2010

Trosnoth 1.3.0 (unstable) — 2 Aug, 2010

Trosnoth 1.2.0 — 30 Jun, 2010

Trosnoth 1.3.1 — 16 Aug, 2010

Trosnoth 1.9.0 — 24 Jan, 2017

Trosnoth 1.8.0 — 5 Jan, 2016

Trosnoth 1.8.1 — 7 Feb, 2016

Trosnoth 1.10.0 — 11 Nov, 2017

Trosnoth 1.11.0 — 9 Dec, 2017

Trosnoth 1.12.0 — 27 Jan, 2018

Trosnoth 1.12.2 — 17 May, 2018

Trosnoth 1.13.0 — 9 Mar, 2019

Trosnoth 1.14.0 — 13 Jun, 2019

Trosnoth 1.15.0a3 — 18 Nov, 2020

Trosnoth 1.15.0 — 22 Dec, 2020

Trosnoth 1.15.2 — 1 Mar, 2021

Trosnoth 1.15.1 — 1 Feb, 2021

Trosnoth 1.16.0 — 2 Aug, 2021

Trosnoth 1.17.1 — 5 Oct, 2021

Trosnoth 1.17.0 — 21 Sep, 2021

Trosnoth 1.18.0 — 3 Jul, 2022

Trosnoth 1.18.1 — 7 Jan, 2023

Trosnoth 1.19.0 — 15 Feb, 2024

Pygame.org account Comments

  • John Board 2011-12-26 09:19

    Hi, this is the first post that I have posted on pygame.org.

    I am a developer of this game, I work on the AIs (Please don't comment on them, a new AI version has been released and is much better than the current one...).

    I first played this game about 1.5 years ago, it was AWESOME! There is much more statergum than that meets the eye, the difference between taking a zone and not taking one is sometimes the difference of 1 pixel (Which zone your in!)! At UberTweak we play with 4v4 or higher, 8v8 is a pretty good game size. Playing over the internet can be quite laggy because *cough* of inefficient coding of the networking modules *cough*. It is also an awesome feeling to hear one teams roar of success when defeating another teams ;)

    John

  • John Board 2012-01-29 02:51

    Finally! Trosnoth 1.6.0 is out!