An artist residency usually works something like; a person spends some time in either a gallery making something to present or in a music club doing a weekly spot. The pygame artist in residence will do it in their own space, but be present on the top of the pygame website in the form of a thumbnail and a link to their patreon/blog/artist statement/website/whatever.
"pygame artist in residence" grant — For someone using python or pygame in their arts practice. Email: [email protected] Applications or nominations close: September 15th. Announced: October 1st. Amount: €512 paid by paypal.
The badge uses the wtfpl license.
ps. An early Super Magic Adventure demo is out and available at https://supermagicadventure.itch.io/demo
We have a new page on how to contribute to pygame. It's still being improved, but already there is a step by step guide on how to write your first contribution to an Open Source project. And you don't even need to know assembly language to be able to do it! We have made a list of "good first issue". Which are issues which should be pretty easy to help out with just a bit of python knowledge.
Additionally we now have C API docs which should be helpful for those wanting to hack on C code.
Learn python by contributing to pygame
The idea is that people can learn by contributing to a Free Libre Open Source project.
Why? (teaching by helping people contribute to FLOSS projects.)
- Because you don't learn karate from a book.
- Builds social connections and skills.
- Portfolio, and evidence of talent.
Why pygame? (rather than some other project)
- It's sort of fun compared to some topics (better than watching paint dry at least).
- Because it's sort of well known project (millions of users). ... with almost zero full time or even part time developers (that's why it's called pygame zero).
- Because we have learning resources and easy issues prepared.
pyglet 1.3.2 has been released. Compatibility with Python 3.7 has been added.
Join us for the 41st Ludum Dare! Our first event of 2018! Let's all get together for two days, and do something fun. "Real artists ship.", so let's do that.
Ludum Dare is a regular community driven game development jam. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping. We all gather at once to do something exciting, and push each other forward.
You can start suggesting themes now, and get involved. Saturday April 21st to Tuesday April 24th, 2018 -- see the website for the exact time in your timezone.
- Ludum Dare 41 - the super awesome website, refresh hourly
- news - for the latest updates on the event.
- hosting guide
- pygame discord server - for help during the competition.
- pygame.org/wiki is filled up with tutorials, game resources, distribution advice and the CookBook with all the recipes you'll need.
A very special thanks to the people who have volunteered commits to pygame since the last release. In alphabetical order...
Adam Di Carlo (adicarlo) | Christian Bender (christianbender) | Don Kirkby (donkirkby) | endolith (endolith) | hjpotter92 (hjpotter92) | Ian Mallett (imallett) | Lenard Lindstrom (llindstrom) | Mathias Weber (mweb) | Raymon Skjørten Hansen (raymonshansen) | René Dudfield (illume) | Stefan Bethge (kjyv) | Stuart Axon (stuaxo) | Thomas Kluyver (takluyver)