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pygame summer project updates 2012 - Jun 10, 2012Here we have some updates on the summer projects which are going on. Sagie wrote a tutorial on pygame.sprite.Dirty and pygame.sprite.LayeredDirty, as well as a blog update on his progress. http://dotfile.n0nick.net/quick-dirty-using-pygames-dirtysprite-layered http://dotfile.n0nick.net/gsoc-journal-weeks-1-2 Szymon wrote a blog post on the networking project: http://pygame-networking. Sam wrote a post on the "SCG" beta release of the GUI project: http://blog.sambull.org/sgc-0- Sam has also written to the mailing list asking for feedback on his work. https://groups.google.com/ Sagie has also been getting into some conversations on the mailing list, and in the irc channel about the sprites project. https://groups.google.com/ Sam, Szymon, and Rene started on a little game for pyweek to be used as an experimental sandbox for testing out gsoc project ideas. https://bitbucket.org/pygame/pygamegsoc12 Pygame Google Summer of Code, 2012. - May 25, 2012Thanks to the students, and mentors donating their time, along with the PSF, and Google, the following pygame related projects are ongoing over the summer.
"Pygame: GUI toolkit" by Sam Bull (sambull), mentored by Mike Fletcher(mcfletch) and with backup mentor Robert Deaton (masquerade). (Proposal | Blog) "Pygame: Improved Sprite and Scene system" by Sagie Maoz (n0nick), co-mentored by Robert Deaton (masquerade) and Katie Cunningham (kcunning). (Proposal | Blog) "Easy networking in PyGame" by Szymon Wróblewski (bluex), mentored by Rene Dudfield (illume) and with backup mentor Mike Fletcher (mcfletch). (Proposal | Blog) |
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