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February 2016 PyWeek challenge - Feb 22, 2016

The PyWeek challenge:
  1. Invites entrants to write a game in one week from scratch either as an individual or in a team,
  2. Is intended to be challenging and fun,
  3. Will hopefully increase the public body of game tools, code and expertise,
  4. Will let a lot of people actually finish a game, and
  5. May inspire new projects (with ready made teams!)

The dates of this challenge are are 00:00 UTC Feb. 28, 2016 to 00:00 UTC March 6, 2016.

More info:

New pygame website now the default front page - Aug 15, 2015

The 'hifi' version of the pygame website has been running for over six months now, but now it is the default page and not hiding itself. The old website stuff is still running and can be found at: You can follow development of the website via bitbucket issues Also please log any issues you have with the website under the "website" component. More and more parts of the old website will slowly be replaced with the new stuff. Until then try and enjoy the Frankenstein abomination that is

pygame sprint - Aug 15, 2015

There's another pygame sprint on this weekend. This time just in IRC/bitbucket/mailing list. (August 15th - 16th)

pygame sprint - Jul 17, 2015

There's a pygame sprint this weekend (July 18th - 19th). Checkout the facebook event for details.

pyglet 1.2.3 released - Jun 22, 2015

Rob van der Most has announced the release of pyglet 1.2.3. pyglet is a cross-platform windowing and multimedia library for Python. Links:

PyPy 2.6 released - Jun 15, 2015

PyPy logo

PyPy 2.6 has been released. PyPy is an implementation of a large subset of the Python (2.7) language. PyPy features a just-in-time compiler that compiles Python code into machine code at run time to increase the execution speed of Python scripts compared to CPython (in most cases).

Change log:

Related projects:

PyOpenGL 3.1.1a1 released - Jun 15, 2015

Mike C. Fletcher has released PyOpenGL 3.1.1a1.

Change log:

  • Python 3.4 compatibility fixes
  • new data-type declarations to match current Khronos
  • ability to use opaque pointers as keys in dictionaries (osmesa fix)
  • removing a few now-redundant hand-written wrappers
  • fix for a missing import on gles2 wrapper
  • tweaked error-message for debugging clarity
  • allow for the shader convenience function to skip validate-on-compile

If you're using PyOpenGL and one of the above fixes sounds like something you care about, then you may want to test with this release. There's not much changed for 3.1.1, so Mike expects that there will be this single alpha, followed by beta and final releases for PyOpenGL 3.1.1.

pysdl2-cffi 0.8.0 released - Jun 15, 2015

pysdl2-cffi 0.8.0, a Python wrapper for SDL2 written using cffi, has been released.

Change log:

  • The wrapper is now built with cffi 1.1ís verify() mode and requires a C compiler to build. It is much faster than the previous version on CPython.
  • Appveyor-built binary packages now available on Windows. On Windows, the necessary SDL2 DLLs are now a pip-installed dependency.

cocos2d 0.6.3 released - Jun 14, 2015

The cocos2d Team has released cocos2d 0.6.3, a 2D framework for games and multimedia that uses Python, pyglet and six.

Blender 2.74 released - Jun 14, 2015

The Blender Foundation has released Blender 2.74, an open-source 3D modeling tool with a Python-scriptable game engine. The Blender Game Engine has received some improvements.

Pygame_sdl2 project announcement - Jun 12, 2015

Tom Rothamel has announced that Pygame_sdl2 development is underway. Pygame_sdl2 uses SDL2 and implements a large portion of the pygame API. For now, Pygame_sdl2 is available at

Here is a link to the announcement:


our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
May 29, 2016

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May 21, 2016

May 18, 2016

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Mar 27, 2016

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... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)