Trosnoth - 1.15.0
Free side-scrolling team action game.
J. D. Bartlett
The Trosnoth idea was conceived many years ago by a bunch of Übertweak leaders who were looking for another network game to play on camp that was low-cost, team-based, involved strategy, and was easy to teach.
- Added new welcome screens developed using Qt so that they can be edited in Qt Designer.
- Added an easy way to host a LAN game, and select the game options.
- Added new screen showing available games, with information about why a trusted server is unreachable.
- Added new tutorials screen with various single player scenarios that introduce the basics of Trosnoth.
- Added new scenario, ‘pacifist challenge’, in which bots can shoot but you can’t.
- Added new scenario, ‘wingman challenge’, in which bots can capture rooms but you can’t.
- Added new ‘remember me’ setting that saves a login cookie for a particular server.
- Added new radial menu for selecting upgrades (default hotkey is tab).
- In-game menus are now larger, with a white theme instead of blue.
- The ‘ready’ button is now much more prominent, along with options to change nickname and hat between matches.
- When hosting a LAN game, the game will not start until all players select ‘ready’.
- Greatly improved lag-smoothing algorithm, resulting in much smoother-feeling internet games when network round-trip-time to the server fluctuates.
- Machine gun now slowly reloads whenever the player is not shooting.
- Hitting enter on a blank line now closes the chat window.
- Shoxwave now fires faster in dark zones.
- When a ghost has been idle for too long, they now slowly blur out then are removed from the game.
- In server games, players who do not select ‘ready’ no longer automatically join the game with everyone else (they have to select ‘Join game’).
- Elephant King scenario now awards money to players faster than a regular match.
- You can no longer see the grappling hook rope of invisible players.
- Ninjas now fade in and out instead of becoming abruptly invisible.
- Ninja names, coin count, health bar etc. also fade in and out with the ninja.
- Shots now pass through invulnerable (just spawned) players.
- Pressing space / equals now follows the action in spectator mode like it does in replay mode.
- Majorly improved action-following algorithm in spectator / replay mode.
- In replay / spectator mode, clicking on a player’s name in the leaderboard now follows that player.
- Fixed bug where ‘not the latest stable version’ message would always show.
- Added SilverBot, which reacts very quickly to changes during 1v1 matches.
- Bots now use bomber when they’re cut off.
- Bots now have a difficulty setting, which can be somewhat configured for server-run games.
- Added server options to force certain map sizes and durations (useful for tournaments).
- If a team has only one player and no team name selected, the player name is used.
- Winner banner can now show individual players as the winner (e.g., in a free-for-all)
- Removed hotkeys to toggle leaderboard and HUD as these are easy to bump and annoying to reactivate.
- Settings are now stored in ini files instead of a custom file format.
- Made minor server web interface bugfixes and improvements.
- Fixed various obscure tracebacks in corner cases.
- Fixed some volume level issues with music and sounds.
- Client and server now both use TCP_NO_DELAY.
- Connection to authentication server now uses TLS.
- Game version compatibility is now determined based only on the major and minor version numbers, (with alpha/beta releases considered incompatible with anything but itself).
- Trosnoth’s icon is now generated from the current orb and player graphics.
- Minimum supported Python version is now 3.7.
- Introduced a lot more use of async coroutines in the codebase.
Pygame.org account Comments
John Board 2011-12-26 09:19
Hi, this is the first post that I have posted on pygame.org.
I am a developer of this game, I work on the AIs (Please don't comment on them, a new AI version has been released and is much better than the current one...).
I first played this game about 1.5 years ago, it was AWESOME! There is much more statergum than that meets the eye, the difference between taking a zone and not taking one is sometimes the difference of 1 pixel (Which zone your in!)! At UberTweak we play with 4v4 or higher, 8v8 is a pretty good game size. Playing over the internet can be quite laggy because *cough* of inefficient coding of the networking modules *cough*. It is also an awesome feeling to hear one teams roar of success when defeating another teams ;)
John Board 2012-01-29 02:51
Finally! Trosnoth 1.6.0 is out!