 | Tygame - GUI Project The purpose of the tygame library is to allow the use of GUI objects to quickly and simply build GUI while still using the many features that pygame has to offer. It shares a simlar style of coding to tkinter (a python GUI library). Please note that this is still in the early phase of development so there will be bugs. If you find some please notify me on this page. |
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 | Pygcurse
Pygcurse (pronounced "pig curse") is a curses library emulator that runs on top of the Pygame framework. It provides an easy way to create text adventures, rougelikes, and console-style applications. |
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 | ScrollBuffer A scrolling buffer class for a tile-based renderer |
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 | SpritePacker.py Quick and dirty spritesheet generator. |
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 | input.py This is a wrapper class to simplify control handling in pygame when using multiple controller methods. |
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 | pygnamelib A pygame library to have the player input their name. |
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 | Basic Tile Engine A basic and simple square tile engine. |
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 | asciisprites Converts an ascii image to a polychrome pygame.Surface or a list of asciis to an animation. |
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 | Prodigy Game Engine A 2D Game Engine Made On Top Of Pygame. Very Easy To Use And Good For Making RPGS And Arcade games. |
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 | fabula Fabula is an Open Source Python Game Engine suitable for adventure, role-playing and strategy games and digital interactive storytelling. |
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 | Gummworld2 This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance. |
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 | PyGame Text Utilities PyGame Text Utilities is a package that will allow PyGame developers to easily implement text-based systems into their PyGame programs. This includes the formatting and layout of text, advanced text layout, and the ease of creating interactive text functions such as menus and on-screen displays. Text Tools will allow developers to present their users with dialog and information in a systematic and simplified way. |
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 | Simple Sprite Renderer Simple Sprite Renderer is an abstraction layer on top of pygame that handles the low level drawing work for you. |
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 | zModule This module provides a very simple to use game engine and various stuffs to make a simple GUI for pygame. |
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 | DrawSpiral() function A function for drawing spirals in Pygame |
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 | Astral Networking Astral networking is a high level multiplayer programming library. It can use PodSixNet or Mastermind for messaging. It's focus is on solid multiplayer algorithms to help set up realtime multiplayer games without any fuss. |
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 | PyBoids Python implementation of the boids algorithm. |
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 | txtlib
Txtlib is a useful library to print text on the screen. It support basic text formatting. Just set area, text and format options!!! |
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 | PyGL3Display PyGL3Display is a high performance, OpenGL, 2D sprite library for Python/Pygame with a simple API not too dissimilar to Pygames. It requires slightly more recent hardware than other libraries, but it is "breaks the Pygame FPS counter" fast*. |
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 | Sprite Movement Towards a Target An example of sprite movement towards a x,y coordinate |
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 | BulletML BulletML is the Bullet Markup Language. BulletML can describe the barrage of bullets in shooting games |
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 | dumbmenu Another Module to create a Textmenu |
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 | pycurve curves for python |
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 | Vizier-Xrects vizier: a package for managing sprites and the screen, provides scrolling, scaling, and collision response.
xrects: a package for polygons. uses the pygame rect as the axis aligned bounding box (AABB), and subclasses the rect to add the polygon object and methods for collision detection. |
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