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Trosnoth - 1.4.0

Free side-scrolling team action game.

J. D. Bartlett
Trosnoth is a network team game. To win the game you must capture all of the opposing team's territory.
The Trosnoth idea was conceived by a bunch of Übertweak leaders who were looking for another network game to play on camp that:
  • was low-cost;
  • was team-based;
  • involved strategy;
  • was easy to teach.


Changes since version 1.3.2:
  • Updated graphics.
  • Zone tags are no longer permitted after the game is over.
  • Grenade explosions now kill everything in their blast, rather than firing shots in all directions.
  • Grenade can now be launched in any direction, and they bounce.
  • If a long time has passed since the last zone tag, stars start appearing which can be collected to increase your star count.
  • Updated physics: you can no longer fall through the floor at certain buggy map locations.
  • Updated physics: if you press and hold jump while in the air, you will jump the moment you touch ground.
  • Simplified mechanism for purchasing upgrades: you now select an upgrade with number keys, and press space bar to buy and use it.
  • When you first join the game, your ghost is now placed closer to where there is action.
  • Added a lobby mode between games, where players can vote on the settings for the next game.
  • When connecting to a server in lobby mode, you automatically join the game.
  • Players can change their nickname from the menu, but only during lobby mode.
  • Added Trosnoth authentication servers - users can create accounts so that their statistics and achievements can be recorded against the unique player.
  • Added achievements.
  • Added some sounds (disabled by default).
  • Changed default team names to Standardators and Defaulticons (from Blue Team and Red Team).
  • Removed internet game discovery protocol in favour of games registering themselves with a central server.
  • Disabled pirate theme (until such a time as bugs in the way themes work can be fixed)
  • Various miscellaneous bug fixes.


Home Page


Trosnoth 1.8.2 — 26 Mar, 2016

Trosnoth 1.0.1 — 18 Oct, 2009

Trosnoth 1.0.0 — 17 Oct, 2009

Trosnoth 1.6.0 — 25 Jan, 2012

Trosnoth 1.1.0 — 20 Feb, 2010

Trosnoth 1.4.0 — 16 Oct, 2010

Trosnoth 1.4.1 — 17 Oct, 2010

Trosnoth 1.5.2 — 22 Feb, 2011

Trosnoth 1.5.1 — 20 Jan, 2011

Trosnoth 1.2.1 — 3 Jul, 2010

Trosnoth 1.2.2 — 22 Jul, 2010

Trosnoth 1.3.2 — 29 Aug, 2010

Trosnoth 1.3.0 (unstable) — 2 Aug, 2010

Trosnoth 1.2.0 — 30 Jun, 2010

Trosnoth 1.3.1 — 16 Aug, 2010

Trosnoth 1.9.0 — 24 Jan, 2017

Trosnoth 1.8.0 — 5 Jan, 2016

Trosnoth 1.8.1 — 7 Feb, 2016

Trosnoth 1.10.0 — 11 Nov, 2017

Trosnoth 1.11.0 — 9 Dec, 2017

Trosnoth 1.12.0 — 27 Jan, 2018

Trosnoth 1.12.2 — 17 May, 2018

Trosnoth 1.13.0 — 9 Mar, 2019 account Comments

  • John Board 2011-12-26 09:19:24

    Hi, this is the first post that I have posted on

    I am a developer of this game, I work on the AIs (Please don't comment on them, a new AI version has been released and is much better than the current one...).

    I first played this game about 1.5 years ago, it was AWESOME! There is much more statergum than that meets the eye, the difference between taking a zone and not taking one is sometimes the difference of 1 pixel (Which zone your in!)! At UberTweak we play with 4v4 or higher, 8v8 is a pretty good game size. Playing over the internet can be quite laggy because *cough* of inefficient coding of the networking modules *cough*. It is also an awesome feeling to hear one teams roar of success when defeating another teams ;)


  • John Board 2012-01-29 02:51:51

    Finally! Trosnoth 1.6.0 is out!