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Trosnoth - 1.12.0

Free side-scrolling team action game.


J. D. Bartlett
(talljosh)
Trosnoth is a network team game. To win the game you must capture all of the opposing team's territory.
The Trosnoth idea was conceived by a bunch of Übertweak leaders who were looking for another network game to play on camp that:
  • was low-cost;
  • was team-based;
  • involved strategy;
  • was easy to teach.

Changes

Trosnoth is a network platform game. Changes since 1.11.0:
  • Added indicator lights around orbs to show the ownership status of surrounding zones.
  • Added box on minimap showing current view area.
  • Added gauge to all ghosts to show how close they are to respawning.
  • Adjusted item costs based on actual usage in a tournament.
  • Display more timing info when timing info is enabled.
  • Trosnoth server can now run multiple arenas, each of which runs in its own process. Clients have the option of which arena to join.
  • Updates to server web interface, including admin controls to pause and resume games, reset to lobby, and enable/disable shooting and zone caps for each team.
  • Added new levels: Cat Among Pigeons, Hunted, Free for All, Orb Chase.
  • In the lobby, players can vote for the next level to play from the top menu.
  • Spectators are no longer prompted to join the game every time the map resets.
  • When joining a game, the join screen now only shows the teams allowed by the current level.
  • Fixed and updated server game record displays, including updating player score calculation, and fixing record of player teams.
  • Fixed Trosball bug where sometimes the ball would start with a player rather than starting in the centre.
  • Fixed bug in chat display that caused issues after a player had received 100 chat messages.
  • Fixed some bugs in bots.
  • Updated logging to show asctime rather than milliseconds since startup.
  • Other minor bug fixes.

Links

Home Page
http://www.trosnoth.org/
Source
https://pypi.python.org/pypi/trosnoth/1.12.0
Windows
http://trosnoth.org/download

Releases

Trosnoth 1.8.2 — 26 Mar, 2016

Trosnoth 1.0.1 — 18 Oct, 2009

Trosnoth 1.0.0 — 17 Oct, 2009

Trosnoth 1.6.0 — 25 Jan, 2012

Trosnoth 1.1.0 — 20 Feb, 2010

Trosnoth 1.4.0 — 16 Oct, 2010

Trosnoth 1.4.1 — 17 Oct, 2010

Trosnoth 1.5.2 — 22 Feb, 2011

Trosnoth 1.5.1 — 20 Jan, 2011

Trosnoth 1.2.1 — 3 Jul, 2010

Trosnoth 1.2.2 — 22 Jul, 2010

Trosnoth 1.3.2 — 29 Aug, 2010

Trosnoth 1.3.0 (unstable) — 2 Aug, 2010

Trosnoth 1.2.0 — 30 Jun, 2010

Trosnoth 1.3.1 — 16 Aug, 2010

Trosnoth 1.9.0 — 24 Jan, 2017

Trosnoth 1.8.0 — 5 Jan, 2016

Trosnoth 1.8.1 — 7 Feb, 2016

Trosnoth 1.10.0 — 11 Nov, 2017

Trosnoth 1.11.0 — 9 Dec, 2017

Trosnoth 1.12.0 — 27 Jan, 2018

Trosnoth 1.12.2 — 17 May, 2018

Pygame.org account Comments

  • John Board 2011-12-26 09:19:24

    Hi, this is the first post that I have posted on pygame.org.

    I am a developer of this game, I work on the AIs (Please don't comment on them, a new AI version has been released and is much better than the current one...).

    I first played this game about 1.5 years ago, it was AWESOME! There is much more statergum than that meets the eye, the difference between taking a zone and not taking one is sometimes the difference of 1 pixel (Which zone your in!)! At UberTweak we play with 4v4 or higher, 8v8 is a pretty good game size. Playing over the internet can be quite laggy because *cough* of inefficient coding of the networking modules *cough*. It is also an awesome feeling to hear one teams roar of success when defeating another teams ;)

    John

  • John Board 2012-01-29 02:51:51

    Finally! Trosnoth 1.6.0 is out!