About — wiki
Hello internet traveller,
welcome to our humble (and slightly strange) little part of the World Wide Web. Let me give you a quick introduction about what you've stumbled upon here.
pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. Like SDL, pygame is highly portable and runs on nearly every platform and operating system. Millions of people have downloaded pygame itself, which is a whole lot of bits flying across the interwebs.
pygame.org (the website) welcomes all Python game, art, music, sound, video and multimedia projects. Once you have finished getting started you could add a new project or learn about pygame by reading the docs. For more information on what is happening in the pygame world see the community dashboard, which lists many things like our projects we are working on, news (our blog with rss), twitter, reddit (forum), stackoverflow (Q&A), Bitbucket (development), irc (chat), mailinglist (we love writing electronic mail to each other) and other various bits and pieces about pygame from around the internets.
pygame (the community) is a small volunteer group of creative humans who ♥ making things (there may also be a few cats, several koalas, dozens of doggos, 3.14 gnomes, and 42 robots who also tinker amongst us). We respect each other, and follow the Python community code of conduct, whilst we help each other make interesting things.
Enjoy yourself whilst looking around. We look forward to your creations.
Best humanly possible wishes and extra toasty warm regards,
ps. We spell colour without the u (sorry), and we always spell pygame with lower case letters. Also, please do excuse the mess - we're doing some renovations around here you see.
More silly nonsense about Pygame
- Silliness built in. Pygame is meant to make software things fun. New silliness is added every 3.1415 seconds.
- Does not require OpenGL. With many people having broken OpenGL setups, requiring OpenGL exclusively will cut into your user base significantly. Pygame uses either opengl, directx, windib, X11, linux frame buffer, and many other different backends... including an ASCII art backend! OpenGL is often broken on linux systems, and also on windows systems - which is why professional games use multiple backends.
- Multi core CPUs can be used easily. With dual core CPUs common, and 8 core CPUs cheaply available on desktop systems, making use of multi core CPUs allows you to do more in your game. Selected pygame functions release the dreaded python GIL, which is something you can do from C code.
- Uses optimized C, and Assembly code for core functions. C code is often 10-20 times faster than python code, and assembly code can easily be 100x or more times faster than python code.
- Comes with many Operating systems. Just an apt-get, emerge, pkg_add, or yast install away. No need to mess with installing it outside of your operating systems package manager. Comes with binary installers (and uninstallers) for Windows or MacOS X.
- Truly portable. Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, the One Laptop Per Child (OLPC), and the Orange Pi.
- It's Simple and easy to use. Kids and adults make games with pygame. Before the Raspberry Pi, the microbit, or the OLPC, Pygame has been taught in courses to young kids, and college students. It's also used by people who first programmed in z80 assembler, or c64 basic, and for Indie game productions.
- Does not require a GUI to use all functions. You can use pygame without a monitor - like if you want to use it just to process images, get joystick input, or play sounds.
- Small amount of code. It does not have hundreds of thousands of lines of code for things you won't use anyway. The core is kept simple, and extra things like GUI libraries, and effects are developed separately outside of pygame.
- It's not the best game library. It's not even the second best. But we think it's sort of ok.