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LGT: Lightweight Game Toolkit

LGT provides OpenGL sprites with rotations, scaling and blending. It also includes a cooperative threading scheduler, an event engine, and safe, simple network comms using Twisted.


The chat system consists of a client and a server program. The client uses non-blocking sockets and has a multi-threaded connection process so the GUI remains responsive at all times. The server program also uses non-blocking sockets. This project is highly modularized and heavily commented.


Library for mouse gesture / stroke recognition. Feed it consecutive mouse movements and it will return a weighted score to recognized gestures.


pycal3d is a wrapper around the c++ cal3d character animation library. It also provides some helper functions/classes to handle drawing of the models with opengl, and loading the models.


pygsear is a programming framework using Python and Pygame. It includes classes for drawable objects, paths, cursors, widgets and more, and it comes with a large number of examples. There is also (experimental) code using Twisted for networking.


This is a simple framework for creating your own isometric games.


Pyzzle is a free open source Myst/Riven interface style engine. It was orginally written for the 'MadTV' project, but decided to separate it into a free standing engine so people can use it in their own games. Pyzzle comes with Orbis Tertius, a small environment with high quality graphics.

Spineless game engine

Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.


The Vision Egg produces 2D or 3D visual stimuli on commodity video cards using hardware-accelerated OpenGL. Precise timing, precise color and luminance specification, and real-time control of 2D and 3D graphics are the goals of this project.


SPyRE is a simple OpenGL rendering engine. It depends only on Python, Pygame, and PyOpenGL. You provide OpenGL drawing code within simple display objects, and the engine displays those objects, with a variety of viewing controls including panning, rotating and zooming. Currently the library is in development for a baseball simulation game. The library includes documentation and several examples.  


PyUI2 is a cross platform user interface library written in Python.


A collection of code for games using python. Code for use with games made with pygame, and/or pyopengl.


2D openGL python library that focuses on interaction. Built in graphical classes implement mouse event listeners. (in a way like macromedia director or flash do). It implements event listeners and rendering stack with Z layering.


viper is a wrapper for pygame designed to simplify the process of game development. In addition viper also provides additional high-level libaries for game development.


A simple but powerful Isometric Engine in the mode of Knightlore etc. Well commented and fully pydoc'ed with a manual to boot.


FibraNet allows pygame and other custom events to be dispatched to subscribed functions and methods. It simplifies concurrent simulations.


SiGL is a layer on top of pygame, which provides OpenGL graphics and other game related stuff.


BlackWings is a Framework intended to make graphical applications easier to be developed.

Easy Python

Easy Python is a module I'm writing with python and pygame to make python and pygame the best languages out there.


OpenGL based game framework on top of pygame written in Python and C++.

Python Media Player

Plays audio files.


Pygame Extended: OpenGL accelerated sprite/event-engine plus a miscellanous bunch of utility libraries


A fast, flexible, and cool looking GUI for pygame.


A Minimal OpenGL 2D Scenegraph.

PGU - Phil's pyGame Utilities

A collection of handy modules and scripts for PyGame.

simple game gui

Simple, well integrated, fast, easy-to-use and easy-to-setup, gui system for pygame addressed to games mostly.

eFFeeMMe's pyweek lib

I'm not sure if I'll join this pyweek, but if I do, I'll probably use this library, so I guess I have to make it public.

Sub-pixel surface

Sub-pixel rendering without using OpenGL!


UIX is GUI using pygame as main renderer.


ChessBoard is a Python implementation of the FIDE laws of chess.