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pyweek 25 — 5 Apr, 2018
pyweek 25 is on soon too.
Ludumdare 41, 48h - from scratch - game dev comp. — 21 Mar, 2018

Join us for the 41st Ludum Dare! Our first event of 2018! Let's all get together for two days, and do something fun. "Real artists ship.", so let's do that.

Ludum Dare is a regular community driven game development jam. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping. We all gather at once to do something exciting, and push each other forward.

You can start suggesting themes now, and get involved. Saturday April 21st to Tuesday April 24th, 2018 -- see the website for the exact time in your timezone.

I'm in.

4000 — 15 Mar, 2018
4000
print(' <3, '.join(["thank you"] * 13)) — 5 Mar, 2018
Some website updates — 16 Feb, 2018
There are a few website updates. The project release descriptions are shown correctly on the project pages again, and wiki editing is improved.

You can find more details in "A fun week working on pygame stuff.", along with information about recent pygame development.
PyWeek #24 challenge judging has begun! — 23 Oct, 2017

Check out these PyWeek #24 entries:
https://pyweek.org/24/entries/
PySDL2 0.9.6 released — 11 Oct, 2017

PySDL2 is a slim wrapper around the SDL2 libraries and can be used without further ado using Python and a binary distribution of the SDL2 libraries.
 
The following changes have been made in version 0.9.6:
  • updated sdl2 to include the latest changes of SDL2 (release 2.0.6)
  • fixed issue #98: wrap sdl2.SDL_GetHintBoolean() correctly
  • fixed issue #99: wrap sdl2.sdlmixer.Mix_PausedMusic() correctly
  • fixed issue #104: sdl2.ext.Resources.scan() shows the correct path on errors now
  • fixed issue #106: fix TextureSprite.__repr__() for an unset center property
  • fixed some minor GC issues in sdl2.ext.sprite and sdl2.ext.font
  • fixed the __getattr__ implementation for sdl2.ext.ebs.Entity
  • fixed background colour handling for multiline text surfaces
You can download PySDL2 0.9.6 from https://github.com/marcusva/py-sdl2 or https://pypi.python.org. The documentation, listing all of its features, can be browsed online at http://pysdl2.readthedocs.org.
pyglet 1.3.0rc1 and cocos2d 0.6.5 released — 31 Aug, 2017
  1. pyglet 1.3.0rc1 has been released. The entire pyglet codebase is now compatible with both Python 2 and Python 3 without the need for 2to3.
  2. cocos2d 0.6.5, an update that adds compatibility with pyglet 1.3, has been released.
October 2017 PyWeek challenge — 19 Jul, 2017

PyWeek #24 has been announced. The PyWeek challenge:
  1. Invites entrants to write a game in one week from scratch, either as an individual or in a team,
  2. Is intended to be challenging and fun,
  3. Will hopefully increase the public body of game tools, code and expertise,
  4. Will let a lot of people actually finish a game, and
  5. May inspire new projects (with ready-made teams!)
Timetable
Friday, 15 September 2017Pre-registration open
Sunday, 8 October 2017Theme voting commences
Sunday, 15 October 2017 at 00:00 UTCChallenge start
Sunday, 22 October 2017 at 00:00 UTCChallenge end, judging begins
Sunday, 5 November 2017Judging closes, winners announced

More info: Rules | Resources | Help
pyglet 1.3.0b1 released — 7 May, 2017

pyglet 1.3.0b1 has been released. pyglet is a cross-platform windowing and multimedia library for Python. Links: