Gummworld2 - 0.2.0
::: News :::
Hosting has changed to Bitbucket. The old files are still up on Google Code.
Now works with Python 3. Still works with Python 2.7, and 2.6.
Smarter, faster BasicMapRenderer. See examples/07_tiled_tmw_renderer_complete.py.
::: About :::
Gummworld2 is a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Tiled helpers are included. However, Tiled is not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
::: More :::
Also available in downloads:
::: Google Discussion Group :::
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
First update posted here since PyWeek 12 in April 2011.
This release contains fixes and enhancements brought back from Team Multiverse Factory's PyWeek entry.
New in this release:
Note that this release introduces some API changes. If you want most of the aforementioned fixes and enhancements without the API breaks, see post-PyWeek release 0.1.2.
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