PyDark 2D Game Framework PyDark is a 2D Game framework built on-top of native PyGame. PyDark makes it easier to build better games more quickly and with less code. And it comes shipped with online multiplayer functionality.
Tygame - GUI Project The purpose of the tygame library is to allow the use of GUI objects to quickly and simply build GUI while still using the many features that pygame has to offer. It shares a simlar style of coding to tkinter (a python GUI library). Please note that this is still in the early phase of development so there will be bugs. If you find some please notify me on this page.
Packaged Windows Build Creator I plan to use this code from now on when I start new projects. The best thing about it is the premade windows and mac exe that has everything I need so I don't have to look at py2exe or py2app ever again - just drop the code in the core/ folder and it's ready to ship! There's also some other builtin best practices that I sometimes forget to add when I start from scratch, such as fixing the timestep or being able to toggle fullscreen.
Write one code and distribute to all 3 OS without hassle.
Gummworld2 Gummworld2 is a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
PuPU - Puffi's Pygame Utility PuPU is a (very) small "framework" for programming games using the Python language. It uses Pygame for most tasks and PyOpenGL for rendering. Its aimed mainly for new programmers who want to try out graphics/game programming.
This is part of a slow moving project, trying to bring 2d fighting games to pygame! Developed slowly...but working...
PyTaTo A very simple framework for playing tabletop games with other people over a network.
Basic Guiu lang = Esp
Basic Guiu es una simple guiu basada en PyGame, esta pensada principalmente para diseñar pequeños y simples menus, para un conjunto mas avanzado se desarrollo el Modulo Frame que puede manejar mas comodamente los elementos como si fuese una ventana.
PyBu The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.
Basic rapid dev framework A little module I threw together to avoid typing the same code in, each and every time I needed to make a little demo to check a maths function or library.
Opioid2D OpenGL based game framework on top of pygame written in Python and C++.
Mirra 2D openGL python library that focuses on interaction. Built in graphical classes implement mouse event listeners. (in a way like macromedia director or flash do). It implements event listeners and rendering stack with Z layering.
pygext Pygame Extended: OpenGL accelerated sprite/event-engine plus a miscellanous bunch of utility libraries