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framework


Opioid2D

OpenGL based game framework on top of pygame written in Python and C++.

pygext

Pygame Extended: OpenGL accelerated sprite/event-engine plus a miscellanous bunch of utility libraries

Mirra

2D openGL python library that focuses on interaction. Built in graphical classes implement mouse event listeners. (in a way like macromedia director or flash do). It implements event listeners and rendering stack with Z layering.

PyBu

The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.

Basic Guiu

lang = Esp Basic Guiu es una simple guiu basada en PyGame, esta pensada principalmente para diseñar pequeños y simples menus, para un conjunto mas avanzado se desarrollo el Modulo Frame que puede manejar mas comodamente los elementos como si fuese una ventana.

PyTaTo

A very simple framework for playing tabletop games with other people over a network.

fighter framework

This is part of a slow moving project, trying to bring 2d fighting games to pygame! Developed slowly...but working...


Golem Python Framework

Golem is Python game framework. It offers a way to render by PyGame.


PuPU - Puffi's Pygame Utility

PuPU is a (very) small "framework" for programming games using the Python language. It uses Pygame for most tasks and PyOpenGL for rendering. Its aimed mainly for new programmers who want to try out graphics/game programming.

PyDark 2D Game Framework

PyDark is a 2D Game framework built on-top of native PyGame. PyDark makes it easier to build better games more quickly and with less code. And it comes shipped with online multiplayer functionality.

Tygame - GUI Project

The purpose of the tygame library is to allow the use of GUI objects to quickly and simply build GUI while still using the many features that pygame has to offer. It shares a simlar style of coding to tkinter (a python GUI library). Please note that this is still in the early phase of development so there will be bugs. If you find some please notify me on this page.

Basic rapid dev framework

A little module I threw together to avoid typing the same code in, each and every time I needed to make a little demo to check a maths function or library.

Python Game Engine Utils

A set of tools/utils I am working on to streamline game development in python by making it easier to start a project and prototype.

Pyjsdl

Python-to-JavaScript Multimedia Framework

PyJ2D

Python-to-Java Multimedia Framework

Gummworld2

Gummworld2 is a pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity and performance.

Packaged Windows Build Creator (file lost)

I plan to use this code from now on when I start new projects. The best thing about it is the premade windows and mac exe that has everything I need so I don't have to look at py2exe or py2app ever again - just drop the code in the core/ folder and it's ready to ship! There's also some other builtin best practices that I sometimes forget to add when I start from scratch, such as fixing the timestep or being able to toggle fullscreen.

Write one code and distribute to all 3 OS without hassle.

GameFrame for PyGame

Written originally for education, GameFrame provides an environment where coders can focus on the game logic. The Game loop, timers, collision detection etc are taken care of. Programmers define game rooms, and game objects then write code to handle events such as a collision or button click or timer, without worrying about the details on how the event occur. As skills increase, the framework can be explored and learnt from, its all just Python and PyGame ;-)

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