pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
Dark Gates

Dark Gates - 1.0

Bartosz Debski (braqoon)

Tags:

Description

Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.


Play Dark Gates

Changes

Dark Gates have finally reached gold! This is a road that have started almost five years ago. Developing a game alongside of full time job, being a dad/husband and everything in between was a challenge in it's own right but a great one. I would like to thank to all supporters who helped a lot in many aspects of development. So without further a do let's see what have been included in 1.0 release.



Story

Finally a background story has been added. 

Persistent stats for heroes.

This is a big one. From gold release now all heroes stats are persistent. Let's say you have managed to destroy Dark Gates. Now you can save the game after that and start a new adventure with all the stats carried over from the last game. That also means that who has been killed, stays killed.

Additionally if your whole current party have been killed, this no longer means Game Over. If you choose you can continue current adventure with brand new team, assuming you got some heroes still alive :)

Critical hits and maximum hit while using weapons

Each hero while using a weapon can now score a Critical or Max hit. Critical is a 2x damage hit where Max is a maximum amount of damage by given weapon. Each hit will be indicated by a star and a sound queue while hitting an enemy.

Italian Translation

I'm happy to announce an official Italian translation for Dark Gates done by Agata Gubernat.

Italian translation

Themes

You love to mod games or are want to see how good you are with your graphic skills? Well Dark Gates can help you here. Game now supports complete theme overhaul. All you need is to copy default theme and start moding. Remember that all filenames needs to stay the same. Game will detect your theme and you will be able to chose it from the options menu.

Bug fixes and other stuff

A big number of bugs have been fixed. Please see change log below to see what has been fixed. Also a new weapon has been added - Mace. Quite deadly if you know how to use it (hint: mastery). Post info fight window is also now added after each fight. Now you can see exactly how much XP each heroes gained and what is your loot.

Post fight info

Steam Release

As of 12th of Oct 2014, Dark Gates have been geenlit on Steam. It means that whoever bought Dark Gates before, a key will be available for you (on your platform of choice) as soon Steam version will be available. When you ask? Well, this is my main focus now to get it out on Steam.

New Dark Gates web page

Best way to see what Dark Gates is about is to go to new official games website at http:/darkgates.dfourgames.com.

Changelog

Release 1.0

----------------------------------------------------------------------
New: Story Introduction
New: Persistent stats for heroes.
New: Post fight info
New: Continue adventure even if whole team is lost. Pick a new team. Ultimate game over is when all available heroes in game are dead.
New: Themes are now supported from options menu
New: Italian translation
New: Critical hits and maximum hit while using weapons
New: SFX for claws attack
New: Mace weapon
bugfix: If config.cfg is missing game will not start at first run even if config file has been created.
bugfix: Text overlap on confirmation of exit to main menu from party selection menu in French translation.
bugfix: If you want to reset loaded state, item status does not reset.
bugfix: Melee weapon can be chosen even if three is no adjacent enemies.
bugfix: Correct weapon highlight in fight if first line hero don't have adjacent enemies.
bugfix: After fight if you attacked friendly or scared monster, it will not get removed from map until team will move.
bugfix: missing blank space for secondary weapon if weapon is two handed.
bugfix: If Dark Gates are already placed on the map and game is saved, on return to the dungeon a new Dark Gates can appear if Mirror is explored again.
bugfix: Game crashes when Resurrection spell is being used and no heroes died in current fight.


Ps. Currently you can get Gold release from Desura and Direct Download. Gamers Gate should be this week.

Play Dark Gates

Links

Home Page: http://darkgates.dfourgames.com/
Source: http://darkgates.dfourgames.com
Windows: http://darkgates.dfourgames.com

Screenshot


click to view original size

Releases

Dark Gates - 1.0 - Jan 7, 2015
Dark Gates - 0.9 - Aug 26, 2014
Dark Gates - 0.8.0 - Jun 10, 2014
Dark Gates - 0.7 - Apr 9, 2014
Dark Gates - 0.6.0 - Dec 27, 2013
Dark Gates - 0.5.0 - Oct 29, 2013
Dark Gates - 0.4.2 - Jul 11, 2013
Dark Gates - 0.4.1 - Apr 26, 2013
Dark Gates - 0.4.0 - Apr 5, 2013
Dark Gates - 0.3.1 - Feb 6, 2013
Dark Gates - 0.3.0 - Jan 21, 2013
Dark Gates - 0.2.1 alpha - Oct 29, 2012
Dark Gates - 0.2.0 alpha - Jul 30, 2012
Dark Gates - 0.1.3 alpha - Feb 24, 2012
Dark Gates - 0.1.2 alpha - Jan 31, 2012
Dark Gates - 0.1.1 alpha - Jan 12, 2012
Dark Gates - 0.1 alpha - Jan 8, 2012
Dark Gates - 0.1a - Jul 26, 2010
Dark Gates - 0.01  - Jun 7, 2010

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

January 27, 2015 12:03pm - Bartosz Debski - nickname: (braqoon)
Carsten, no :) I would not try to sell a game with an open source. But I'm happy to help you / show you how I did some stuff if you are interested.
January 8, 2015 10:36pm - Carsten Eggers - nickname: (masterlee)
When i buy the game the source code is also included?
October 29, 2012 7:46pm - Erik Martin - nickname: (neccarus) - 5/5
Just goes to show how much can be done with Python and Pygame, props.
August 14, 2012 1:16pm - Xandar Kablandar - nickname: (eternalcheesecake)
Very nice!
July 27, 2010 5:24am - Bartosz Debski - nickname: (braqoon)
Thanks for comment. So far I'm trying to keep to original rules as much as possible. This will be verified later as fighting system will be added. Fight will be turn based and by far looks ok. Time will tell. I will post more video as game progress.

As for heroes in party, this is based on original rules. In original there was 3 heroes and 3 apprentices, so I already tried to simplified. We will see how it goes.

As for a paying or not paying, as said before I still didn't decided what to do and I keep my mind open with feet on the ground. Other thing is that not everyone have to like it, so i'm not surprised.

Video shows apart from menu a concept or 'tech demo'(maybe a bit to big term) for map generation. Can't really see myself doing pre-order already :D
July 26, 2010 7:24pm - Donpachi - nickname: (donpachi)
The gameplay looks fine in what you posted on the website. I'm just unconvinced that I'd pay money to play this game. iPhone or Facebook come to mind as possibilities, though.

Is there a reason to have a six-member party instead of just a single hero? I'd be very interested to see how the fighting works without becoming difficult to manage.
June 12, 2010 12:46pm - Vojtech Rylko - nickname: (vojtarylko)
Looks great. Looking forward to see fight.
June 8, 2010 4:16pm - Bartosz Debski - nickname: (braqoon)
I do know that. My code is nothing complicated or revolutionary, but if I decide to go commercial, giving away code is rather missing a point.
June 8, 2010 2:17pm - Donpachi - nickname: (donpachi)
I'm not very intimately familiar with the subject, but I've been led to believe that disassembling python bytecode is trivial. So I hope your game libraries are coded with C++ or something if you want to actually keep the code closed.
June 8, 2010 12:51pm - Bartosz Debski - nickname: (braqoon)
Thanks for comments. As I already said no source code will be available for now. I didn't decided yet what i will do (open-source, closed-source or commercial). Soon website will be available with info and videos of the game. Game is still largely incomplete but there is enough to get the idea.
June 8, 2010 11:36am - Donpachi - nickname: (donpachi)
Emphasis on "looking" good. :)

How about a way to download the game and/or the source files?
June 8, 2010 5:36am - Xandar Kablandar - nickname: (eternalcheesecake) - 4/5
Looks good!
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Jan 28, 2015

Jan 24, 2015

Jan 20, 2015



Jan 15, 2015

Jan 14, 2015


Jan 7, 2015

Jan 4, 2015


Dec 30, 2014

... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)