Dark Gates - 0.3.0
RPG game inspired by "Death Maze/ Labirynt Smierci"
New Dark Gates release is out. So what's new ? With 0.3.0 release now you can save your teams loadouts. You got your favorite team ? now you can save it before you start the game. Next time when you want to use same party, it will be waiting for you ready to load and play.
Also 0.3.0 release brings difficulty levels. You can choose from easy,normal & hard. There is maybe some balance issues but this is were you step in. I need players feedback to adjust difficulty levels. Game also brings load screens. I do not regard it as a feature (who want's loading screens in the game ? ) but this indicate progress while loading game assets on slower machines. Please enjoy the new version an do give feedback as you can shape this way future of Dark Gates.
New: Avatars for : Braqoon, Gilith, Corran, Draugr, Almuryk, Zuryk
New: Team Loadouts load/save system
New: Difficulty levels : easy,normal & hard
New: Loading screens (to show progress in loading between modules of the game)
New: Spell 'Fear' - can be learned while exploring an altar
Change: Draugr is stepping in for Glade.
Change: Small changes to in-game descriptions.
Bugfix: Game breaks while demon Asmoday gives spell that was not there while exploring an altar
Bugfix: Music from fight sequence not stops and overlaps with main game music when spell Peace is used
Bugfix: When going back from party selection menu into main menu, main music in BG starts to play again and overlaps with existing loop
Bugfix: In Fight when player is selected pressing 'f' will skip the hero without need to unselect hero
Bugfix: Navigation in menus with WSAD
Bugfix: Spell 'Peace' or 'Fear' can't be used against Unnamed
Bugfix: If monsters are found while exploring an item or bribe ends in failure then monsters starting the fight first.
Pygame.org account Comments
Mekire 2012-10-29 09:01:30
A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.
Kaliber64 2012-11-11 11:07:47
The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.
Margaruga 2013-03-03 10:47:24
Great, I like it
John 2013-04-07 07:55:37
You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.
Braqoon 2013-04-14 15:37:58
Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).
Forgot to mention, Dark Gates are now on sale till the end of April.
John 2013-05-09 11:53:32
in linux, trying to extract it, only gets error as if it was corrupted
tar -zxvf DarkGates_alpha_0.2.0.tar.gz
gzip: stdin: not in gzip format
tar: Child returned status 1
tar: Error is not recoverable: exiting now
metulburr 2013-12-29 05:40:42
As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.