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A* Pathfinding Algorithm

Simple implementation of the A* pathfinding algorithm using pygame.


Canio Massimo Tristano
(keebus)
This is a A* pathfinding algorithm demo working with pygame.

Just run the run.py file.

Red cell means it's in the CLOSED list, green in the OPEN list (cells still to check). The numbers in cells are g (the cost), h ( the heuristic) and f ( the total score, f = g + h).

Thanks and enjoy.

Links

Home Page
http://www.keebus.net/?page_id=52

Releases

A* Pathfinding Algorithm 1.0 — 10 Jun, 2008

A* Pathfinding Algorithm 2.0 — 11 Jun, 2008

A* Pathfinding Algorithm 2.2 — 8 Jul, 2008

Pygame.org account Comments

  • Şahin Mersin 2011-05-25 21:40:52

    very good