 | A video game description language (VGDL)
A high-level video game description language (VGDL) built on top of pygame. |
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 | tic tac toe AI This is a simple artificial intelligence that plays tic tac toe against the user. As long as it goes first it never loses. |
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 | AngrySnakes Project of Introduction to Computer Science and Programming
Iran University of Science and Technology |
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 | LangBots Language-agnostic framework to run battles of robots |
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 | Smartsweeper a bot that learns to play minesweeper |
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 | pyGOAP
basic implimentation of goap planning. |
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 | Evolution A simulated, partially observable, stochastic, sequential, dynamic, continuous, multi-agent world. People, tribes, assets, banks, money, combat, sex, and more. |
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 | Wikirunner Wikirunner is a two-player game of tag played on Wikipedia pages. Play hotseat against a friend or take on an AI chaser or runner! How long can you run? |
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 | Morningside AI Test Environment A board-game-like environment for testing AIs. |
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 | Revolution Mus Game Se trata del clasico Mus para el ordenador |
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 | Memory An implementaion of the classic game Memory. |
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 | Game of Death By the power of Poseidon, Behold! Conway's Game of Death! |
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 | Flock This is a basic flocking implementation, demonstrating the organization and collection of many bodies in a cohesive group. The boids all follow the mouse, and are bounded to stay inside the screen. |
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 | EatEmUp EatEmUp is a cool Artificial Intelligence simulation, which shows a "bully in the playground" type situation. |
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 | owyl A fast and flexible Behavior Tree library for AI. |
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 | 0AI - Artificial Ineptitude pyweek #7
This is a team entry consisting of cami, facundobatista, leito, lucio, Macarse, NicoEchaniz, ricardokirkner. |
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 | Label: Rise of Band Become The City's leading Music Label in this turn-based strategy game for up to four players. Created by an interdisciplinary team of University students. |
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 | Tris A very simple Tic-Tac-Toe game. |
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 | Go-Mo-Cult Go-Mo-Cult is a implementation of the classic board game Gomoku (also known as "five in a row"). |
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 | A* Pathfinding Algorithm Simple implementation of the A* pathfinding algorithm using pygame. |
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 | Java Chess Traditional Game with Artificial Intelligence Implemented |
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 | MorBacK A.I. MorBacK A.I. is a simple tic-tac-toe game. |
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 | Alien_Conquer A 1 to 4 players game that I'm working on
It contains an AI quite strong for this kind of game
A funny detail about this image is that NOBODY WAS PLAYING
the AI was controling all ships |
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 | Fugu path finding demo A demonstration of a simple path finding algorithm. |
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