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Lost the Plot

Generates mazes with a 'Depth first search' algorithm. Then solves them using A*.

Find a Way

A pathfinding demo demonstrating A*

Path Finding

A demo visualizing the execution of various path finding algorithms

A* algorithm
My implementation of the classic Snake game.
Hex stuff
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
A* Pathfinding Algorithm
Simple implementation of the A* pathfinding algorithm using pygame.
A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.


our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Nov 27, 2014

Nov 13, 2014

Nov 11, 2014

Nov 10, 2014

Nov 9, 2014

Nov 6, 2014

Nov 4, 2014

Nov 3, 2014

Oct 28, 2014

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)