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A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.

Fugu path finding demo

A demonstration of a simple path finding algorithm.

A* Pathfinding Algorithm

Simple implementation of the A* pathfinding algorithm using pygame.

Hex stuff

It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.


a function to browse the files and returns a path.