The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.
A 2d game building environment. Featuring:
* wx based game-builder gui
* automatic code generation
* real-time game object manipulation
Quick Start guide in the download section.
Linux and Mac may require a little work to get running. Post to the google code discussion and I'll try to help.
pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://code.google.com/p/chipmunk-physics/
It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.
Quick GUI for popup boxes
An example of dots orbiting around stuff.
|simple game gui|
Simple, well integrated, fast, easy-to-use and easy-to-setup, gui system for pygame addressed to games mostly.
2D Physics Library for Python using Box2D
A simple implementation of the quadratic bézier curves.
package of standard tools I use in my other projects.
This is RoeBros' GUI, but since he's gone he asked me to release it for him as the deadline for pyweek libraries ends tomorrow. I finished up his doc as well as I could, but it's not perfect.
|eFFeeMMe's pyweek lib|
I'm not sure if I'll join this pyweek, but if I do, I'll probably use this library, so I guess I have to make it public.
A simple library to bind standard input into user-defined actions to be used in PyGame applications.
A (very) long running project to create a unique and detailed game and world (from an isometric view-point).
Python + PopCap Game Framework == Pycap.
Inspired by the usability of pygame, I embedded python into the PopCap Game Framework.
|Basic rapid dev framework|
A little module I threw together to avoid typing the same code in, each and every time I needed to make a little demo to check a maths function or library.
|Window Manager Extensions|
Provides window positioning and sizing, maximize, restore, iconify, activate, show, always-on-top, coordinate conversion, work-area, and non-rectangular window shapes.
|Waldi Tile Engine|
The Waldi Tile Engine is a object-oriented framework for writing rectangular-tile-based games using Python and PyGame.
A thin extension to pygame.sprite.RenderUpdates to allow user-defined layering of sprites.
|Mike's Simple GUI|
Simple GUI that uses only Pygame.draw() calls to render itself.
OpenGL based game framework on top of pygame written in Python and C++.
A small series of menus designed to grant the programmer simple access to what settings the user wants.
This is JoyWM, a GUI written in pygame. JoyWM can be controlled with a joystick (or a keyboard if no joystick is present).
|OpenGL Font library|
This is a font library implementation for Python/OpenGL, it is designed to plug-in to the Viper game engine but it also runs indepently.