A simple framework for managing multiple states of a game.
A simple framework for managing multiple states of a game. You define states representing things like a title screen, main screen, and inventory screen, then "push" and "pop" states to easily switch between them. Make your game a subclass of ringtale.Framework. Define a state called "Spam" by defining functions "SpamSetup", "SpamLogic" and "SpamDraw". Now call your_game_object.PushState("Spam"), then your_game.MainLoop(). It'll automatically call the Logic and Draw functions in sequence, with the ability to push/pop additional states. Contains two demos and the option to add keyboard- and mouse-handler objects. Works with Pygame's sound system to handle looping music.
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