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BlackWings is a Framework intended to make graphical applications easier to be developed.


SiGL is a layer on top of pygame, which provides OpenGL graphics and other game related stuff.

simple game gui

Simple, well integrated, fast, easy-to-use and easy-to-setup, gui system for pygame addressed to games mostly.

Hex stuff

It's an hexagonal map implementation with some nice extras such as pathfinding and heightmap loading.


ChessBoard is a Python implementation of the FIDE laws of chess.


Simple interactive terminal for pygame

A thin extension to pygame.sprite.RenderUpdates to allow user-defined layering of sprites.

Waldi Tile Engine

The Waldi Tile Engine is a object-oriented framework for writing rectangular-tile-based games using Python and PyGame.


pyraknet is a Python extension that has bindings for the reliable UDP network library RakNet.


PygLibs is a group of basic(for now) game libraries


A graphics library to be used for students new to programming/python.

String Parsing Functions

A bundle of string parsing functions


Framework/IDE/Engine-template suite for games, based around Pygame and OpenGL. Ultimate mission is to make game development as speedy as possible.

Window Manager Extensions

Provides window positioning and sizing, maximize, restore, iconify, activate, show, always-on-top, coordinate conversion, work-area, and non-rectangular window shapes.


A Minimal OpenGL 2D Scenegraph.


gradients in pygame without using numeric

Python Text Editor

A text editor in python.


A (very) long running project to create a unique and detailed game and world (from an isometric view-point).


An turtle for pygame with many functions for generating forms with abstraction of coordinates computing, with the turtle utilities.


A simple library to bind standard input into user-defined actions to be used in PyGame applications.

eFFeeMMe's pyweek lib

I'm not sure if I'll join this pyweek, but if I do, I'll probably use this library, so I guess I have to make it public.

RoeBros' GUI

This is RoeBros' GUI, but since he's gone he asked me to release it for him as the deadline for pyweek libraries ends tomorrow. I finished up his doc as well as I could, but it's not perfect.


PyWright is a game engine and scripting language allowing for the creation of games in the same style as the Phoenix Wright or Ace Attourney series of games made by capcom for the Nintendo GBA and DS. Several cases have been completed and are available through the download option on the menu when you run PyWright.


A simple module to make menus quickly

PyDark 2D Game Framework

PyDark is a 2D Game framework built on-top of native PyGame. PyDark makes it easier to build better games more quickly and with less code. And it comes shipped with online multiplayer functionality.


TextWidget - A simple text class for PyGame


A simple, easy to use library for text input in pygame. Inspired by EzMeNu.

Elements: 2D physics API for the Box2D Engine

Elements is an easy-to-use 2D physics API for the Box2D engine, including renderers for OpenGL, PyGame and Cairo.


PYGGEL (PYthon Graphical Game Engine and Libraries) is a 3d game development engine, written using Pygame/PyOpenGL.


Gloss is a high-performance graphics wrapper around Pygame that lets you take advantage of OpenGL without having to delve into the murky depths of 3D programming. Gloss lets you build 2D games where you can rotate, scale and recolor sprites on the fly, and also includes a selection of helpful mathematics functions to make the life of games coders easier.

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