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libraries


ChessBoard

ChessBoard is a Python implementation of the FIDE laws of chess.

Albow

A Little Bit of Widgetry for PyGame

layeredupdates.py

A thin extension to pygame.sprite.RenderUpdates to allow user-defined layering of sprites.

OcempGUI

OcempGUI is a python based toolkit for creating (graphical) user interfaces using the pygame library. It offers various widgets and base classes making it suitable for a broad range of projects and easily extensible by the creation of own widgets and more.

Basic rapid dev framework

A little module I threw together to avoid typing the same code in, each and every time I needed to make a little demo to check a maths function or library.

JoyWM

This is JoyWM, a GUI written in pygame. JoyWM can be controlled with a joystick (or a keyboard if no joystick is present).

RoeBros' GUI

This is RoeBros' GUI, but since he's gone he asked me to release it for him as the deadline for pyweek libraries ends tomorrow. I finished up his doc as well as I could, but it's not perfect.

String Parsing Functions

A bundle of string parsing functions

pymage

PyGame wrapper package

pymills

James Mills Python Library

Pycap

Python + PopCap Game Framework == Pycap. Inspired by the usability of pygame, I embedded python into the PopCap Game Framework.

Bézier curves

A simple implementation of the quadratic bézier curves.

AStar

A simple python implementation of the A* (a-star) path finding algorithm. The source contains the algorithm and a simple proof-of-concept example using pygame. The code only implements support for a plain square map but it should be fairly simple to implement support for any map type. If you have any questions regarding this don't hesitate to ask.

togoAlpha

A (very) long running project to create a unique and detailed game and world (from an isometric view-point).

InputParser

A simple library to bind standard input into user-defined actions to be used in PyGame applications.

gasp

A graphics library to be used for students new to programming/python.

Zun

Framework/IDE/Engine-template suite for games, based around Pygame and OpenGL. Ultimate mission is to make game development as speedy as possible.

OpenGL Font library

This is a font library implementation for Python/OpenGL, it is designed to plug-in to the Viper game engine but it also runs indepently.

PyAnimate (discontinued)

A surfarray movie creator/player

stdtools

package of standard tools I use in my other projects.

EzMeNu

A simple module to make menus quickly

EzText

A simple, easy to use library for text input in pygame. Inspired by EzMeNu.

Adv-Menu

A more advanced menu for use in PyGame.

Python Text Editor

A text editor in python.

PYGGEL

PYGGEL (PYthon Graphical Game Engine and Libraries) is a 3d game development engine, written using Pygame/PyOpenGL.

KezMenu

Based on a PyMike's original work, a new PyGame library to obtain with minimal coding menu-based interfaces in your games!

Glyph

Pygame typesetting library

PyBu

The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented.

PyWright

PyWright is a game engine and scripting language allowing for the creation of games in the same style as the Phoenix Wright or Ace Attourney series of games made by capcom for the Nintendo GBA and DS. Several cases have been completed and are available through the download option on the menu when you run PyWright.

PyGL2D

A 2D Library for PyGame and PyOpenGL.

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