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QGL

A Minimal OpenGL 2D Scenegraph.


Simon Wittber
(simon)
QGL is a minimal scenegraph for rendering 3D objects, textured quads and text strings to an OpenGL display. It requires pygame, and is designed for building 2D and 3D games with hardware accelerated effects.

Links

Home Page
http://entitycrisis.blogspot.com/index.html

Releases

QGL 1 — 28 Jul, 2006

QGL 2 — 30 Jul, 2006

QGL 7B — 23 Aug, 2006

QGL 9 — 21 Sep, 2006

QGL 7A — 15 Aug, 2006

QGL 4 — 3 Aug, 2006

Pygame.org account Comments