Plague - 3.27
Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable â??RPGâ? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level â?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
Options menu now shows default values
Survivors now have many small health bars (instead of one big one). If a bar is partially filled, it recharges reasonably quickly. If it is completely depleted, it can only be replenished by a medkit. The GUI has been updated to reflect this.
Made plague harder by lowering threshold for more zombies, and scaling initial zombies to score
Feat: Added health, sprint and ammo bars
Feat: Replaced text for grenades with "g" so players (hopefully) know to use g to change grenade
Op: Added a frame counter so that UI text is updated every few frames
Fix: Changed laser to dump heat into cells instead of temp (more realistic)
Current values shown next to selected menu option
Editted menu option in green
Grenade UI text prettied up
Other code changes to menu/options to make the code more intuitive
Recock time for weapon is now shown in a white bar (good for sniper/gauss rifles).