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cellular


Cellular Automata

Basic demo of John Conway's Game of Life

Plague

Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.

WireWorld

Wireworld Cellular Automata Implementation

CGOL GO

A Conway Game of Life implementation that I've tried to turn into a strategy game.


2D Cellular Automaton Simulation

Simple 2D Cellular Automaton Simulation.


Automusic

An automatic music generation system


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