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Pseudo 3d road - 1.1

a pseudo 3d road engine written with python and pygame


raytomely
(raytomely)
how to make a 3d racing game without using any 3d library like opengl ?. the answer is by using pseudo 3d road technique. pseudo 3d road was a very used rendering technique in the golden age of arcade games (80's and 90's) when machines couldn't render true 3d. arcade hits such outrun (sega) used this technique. it is a mixture between raycasting and floorcasting, so I have used my raycasting + floorcasting engine's code to do it, and I have named it "roadcaster". I have used this tutorials as starting point for developing my own pseudo 3d road engine: http://www.extentofthejam.com/pseudo/ https://codeincomplete.com/posts/javascript-racer-v1-straight/ enjoy!!

Changes

added a curve editor and a demo

Links

Home Page
https://raytomely.itch.io/
Source
https://raytomely.itch.io/p

Releases

Pseudo 3d road 1.0 — 22 Jun, 2019

Pseudo 3d road 1.1 — 6 Dec, 2019

Pygame.org account Comments

  • Berenguer 2019-07-05 12:51

    nice project, great job ! it looks amazing

    raytomely 2019-07-06 07:25

    thank you !
  • hyunju 2019-07-12 05:22

    amazing!!