Pygame menu - 2.0.1
Menu for pygame, simple, lightweight and easy to use
Python library that can create a simple menu for pygame application, supports: - Textual menus - Buttons - Lists of values (selectors) that can trigger functions when pressing return or changing the value - Input text
pygame-menu has been completely rewritten this version. Core changes All menu elements were converted to Widgets. Added TextInput widget. New locals definitions. New element position within menu. Improved rendering methods. Improved library documentation. Added support for both python 2.7+ and 3.4+. Events Added mouse support. Renamed all events. Fonts Added system fonts. Added 4 new open source fonts. Sounds Sound support are added in v2.0.0, both Menu and Widgets implements different types of sounds. This version introduces 8 different sound types. Tests Added tests to the library. Added Travis-CI.
Pygame.org account Comments
Marcus Bell 2017-12-01 00:43:02.257072Looks good. I can't figure out how to close the menu though. (Only esc key works for this, but I want to use another key)
Ales 2018-02-02 12:10:16.054344Perfect job! One question: when rise menu.enable() for main menu is not impacted required aplha %. Every time is menu apear with 100% opaque. When I use only draw method it's transparent, but menu is not functional (do not catch events, when is disable problably). Please advice - How can I run single transparent menu started from my python code. example.py starting transparent from main menu and this working. thanx Ales