fighter framework - 20110901
Leif Theden (bitcraft)
There really is no name for this thing. I would have used "pyfighter", but it was already taken. =)
Combos and special moves ==================
LK, MK, HK, HK => Roundhouse Kick (hit the buttons quickly) J, K => Jumping Kick (hit any kick during the jump) Back, J => Backflip Forward, J => Frontflip
P1 Default keys:
Characters can be modified and animations are pretty easy to create. Open the "anim.def" files in the "fighters" folder to check it out.
some significant changes to the engine and some bug fixes. added some comments in the code, in case you are interested. i usually work on this once or twice a month, so i need to keep it documented for myself! new stuff: * state driver is more consistent, so game will not crash after 3 rounds * hit boxes can be read as overlays on each frame: no hardcoding hitboxes! * framerate locked at 40fps * timing is more accurate and consistent * sounds are more accurate * moved all the game py files to a library folder * tweaked ai and split blocking and attacking unfortunately, a couple bugs were introduced! a new bug is that some frames on the 2nd player are still red, when they should be white. not sure how it got messed up! projectiles will not be added, that was a joke.
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