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Lands of Elderlore

Lands of Elderlore - 0.0.6

Emmanuel Dempuré (altefcat)



Elderlore is a graphical roguelike in a random yet persistent medieval world. It will rely mostly on fractal landscapes and procedural cities and dungeons.
  • Web page is in french right now, and game is both in french and english.
  • Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.


This is still a non-playable release; expect release 0.1 for something more fun.

Right now you can wander through pseudo-randomish generated worlds, populated with seas, mountains, rivers, forests, villages and so on.

What's new with this release:

  • add of field of view
  • optimisation of villages (roads, names, place on world map)

To try Elderlore 0.0.6 binary file under Windows, you need to:

  • download "" and unzip it under the root of your C drive
  • download "" and unzip it wherever you want.


Home Page:


click to view original size


Lands of Elderlore - 0.0.9 - Jul 31, 2007
Lands of Elderlore - 0.0.8 - Apr 2, 2007
Lands of Elderlore - 0.0.7 - Feb 19, 2007
Lands of Elderlore - 0.0.6 - Jan 8, 2007
Lands of Elderlore - 0.0.5 - Jan 4, 2007
Lands of Elderlore - 0.0.4 - Dec 21, 2006
Lands of Elderlore - 0.0.3 - Dec 17, 2006
Lands of Elderlore - 0.0.2 - Dec 9, 2006
Lands of Elderlore - 0.0.1 - Aug 30, 2006 account Comments

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December 19, 2007 11:26am - pymike - nickname: (pymike) - 3/5
Very nice so far.
April 5, 2007 5:40pm - Patrick Chasco - nickname: (pchasco)
I have to say that this game is looking trÚs cool!
February 20, 2007 5:22am - Emmanuel Dempuré - nickname: (altefcat)
To reply to my previous comment, there is now (with the 0.0.7 release) a Windows binary on the Sourceforge page. Do not forget to unzip on the root of your C drive if you haven't installed OcempGui.
January 8, 2007 11:49am - Emmanuel Dempuré - nickname: (altefcat)
As I have some problems generating Windows binaries, I'll publish only source code on next release, until the playable 0.1 release. Then I'll try to get some working binary. Sorry for the bother guys :-( but my py2exe knowledge is kinda limited...
December 31, 2006 6:35pm - Mystex - nickname: (mystex)
Traceback (most recent call last):
File "", line 48, in ?
NameError: name 'el_error' is not defined

I can't launch the game, after the update
December 21, 2006 11:46am - Diego - nickname: (wfox)
I'm fine, but i don't know why they put a date, they may put "When is done" or something XD.
December 18, 2006 9:07am - Emmanuel Dempuré - nickname: (altefcat)
You can change the langage in the "options" window and select "english" if you want. You'll get something like that:
Or there is an ini file where you can change "français" to "english". There is only one download for both langages.
December 18, 2006 3:51am - Peter Nosgoth - nickname: (nightwishphantom)
Try to make an english version. If you load the text from a textfile you could send that textfile around and ask ppl to translate it.
I didnt find the download on that french website -_-
December 18, 2006 2:36am - Emmanuel Dempuré - nickname: (altefcat)
I have upgraded to ocempgui 0.2.3 and the code from 0.0.3 is working fine with it. You are right Diego, they needed an extra week. Perhaps we'll have a christmas present ?
December 17, 2006 7:11pm - Diego - nickname: (wfox)
This friday? maybe they need a extra week.
December 13, 2006 5:04am - Emmanuel Dempuré - nickname: (altefcat)
ATK is optionnal, you don't have to install it.
One problem you might have is that I am still relying on an old release of Ocempgui. I will update to ocempgui 0.2.3 (and python 2.5) when Pygame 1.8 will be released. Perhaps on this friday ? ;-)
I hope I'll be able to include those changes in the 0.0.3 version, that will come around next week-end.
December 11, 2006 7:05pm - Mystex - nickname: (mystex)
i cant get the ocempGUI to work because i cant find where to download the ATK stuff.

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