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Gummworld2
Gummworld2 - 0.4.0Gummbum (gummbum)Tags:DescriptionThere is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance. Helpers for Tiled and pymunk are included. However, they are not required. Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples. Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency. ChangesThe release v0.4.0 provides a GameClock that uses a fixed timestep. It should be compatible with games designed for the previous, variable-timestep GameClock. The variable-dt clock has been retired because it has critical problems keeping time on low-end systems that cannot keep up with a minimum desired ticks-per-second, sometimes resulting in unplayable games on under-performing systems. The fixed timestep handles this case more reliably. Links
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