Gummworld2 - 0.1.0
::: News :::
Hosting has changed to Bitbucket. The old files are still up on Google Code.
Now works with Python 3. Still works with Python 2.7, and 2.6.
Smarter, faster BasicMapRenderer. See examples/07_tiled_tmw_renderer_complete.py.
::: About :::
Gummworld2 is a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Tiled helpers are included. However, Tiled is not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
::: More :::
Also available in downloads:
- gw2_skeleton (a la skellington), get this for fast skeleton setup.
- The Mana World resources used by some Gummworld2 examples (sorry, TMW must be kept separate because it is GPL v2).
- The fixed-step game clock, a good general-use clock used in Gummworld2.
- Mutable world demos (aka Gummcraft) v1.1 and v1.2.
- The original "bunny roundup game" demo.
- Pyweek 17 entry Harvest Moon.
::: Google Discussion Group :::
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
- Performance: MapLayer implementation changed for a gain.
- World editor features and polish. Foremost, tile info is now maintained in user_data by the editor, and export/import. This means game makers can attach tiles to world geometry, and games can load the graphics as it loads world entities. toolkit has helpers.
- Significant additions to toolkit for working with world entity files and tilesheets.
- Some usability enhancements and additions to classes and constructors.
- A major fix in the world editor, and a few minor fixes in the library.
- Bunny mini-game updated for compatibility with MapLayer changes.
Sorry if this release breaks any works in progress. toolkit and examples have been updated, you can look there for clues.
You'll also be very welcome in the discussion group where you can ask for help converting to this release.
The full change log is here.
click to view original size
|Gummworld2 - 0.5.0 ||- Apr 16, 2014|
|Gummworld2 - 0.4.5 ||- Mar 26, 2014|
|Gummworld2 - 0.4.4 ||- Aug 23, 2013|
|Gummworld2 - 0.4.3 ||- Aug 20, 2013|
|Gummworld2 - 0.4.2 ||- Aug 6, 2013|
|Gummworld2 - 0.4.1 ||- Mar 28, 2013|
|Gummworld2 - 0.4.0 ||- Apr 6, 2012|
|Gummworld2 - 0.3.0 ||- Nov 28, 2011|
|Gummworld2 - 0.2.0 ||- May 21, 2011|
|Gummworld2 - 0.1.1 ||- Mar 25, 2011|
|Gummworld2 - 0.1.0 ||- Feb 27, 2011|
|Gummworld2 - 0.0.12 ||- Feb 20, 2011|
|Gummworld2 - 0.0.11 ||- Feb 8, 2011|
|Gummworld2 - 0.0.10 ||- Jan 29, 2011|
|Gummworld2 - 0.0.9 ||- Jan 22, 2011|
|Gummworld2 - 0.0.5 ||- Jan 10, 2011|
|Gummworld2 - 0.0.4 ||- Jan 7, 2011|
|Gummworld2 - 0.0.2 ||- Jan 3, 2011|
|Gummworld2 - 0.0.0 ||- Dec 31, 2010|
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
Sep 17, 2014
Sep 9, 2014
Sep 8, 2014
Sep 7, 2014
Sep 5, 2014
Aug 26, 2014
Aug 22, 2014
Aug 21, 2014
Aug 18, 2014
Aug 2, 2014