Gummworld2 - 0.0.5
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This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Helpers for Tiled and pymunk are included. However, they are not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
This release contains numerous changes and additions to the model portion of the library.
Thanks to Dylan J. Raub for his excellent pygame demo, Quadtree test, after which Gummworld2's quad_tree module has been fundamentally modeled. Visit the project page: http://www.pygame.org/project-Quadtree+test-1691-.html.
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