Gummworld2 - 0.0.2
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Helpers for Tiled and pymunk are included. However, they are not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
A few fixes, many additions and improvements. New sprite and sprite group classes designed to integrate with the library and keep frame rates high.
This version has an accompanying game (in a separate bundle) that is a more complete demo than the examples, doing the things that typical games would do. It adds autonomous sprites, collision handling, and a split screen. It is pure pygame--no Tiled or pymunk--which should be nice for people who don't know or care to use Tiled and pymunk.
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