Gummworld2 - 0.4.1
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Helpers for Tiled and pymunk are included. However, they are not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
This is a minor bug fix release. v0.4.0 was supposed to contain the new fixed-timestep GameClock. It was accidentally omitted. Just now got off my lazy butt to release this fix. It is a minor plug-in. If you don't want to get the whole thing, the fixed version is here (r343). Also included is a minor fix for examples/26_clock_test.py, which must have broken some time ago and went unnoticed.
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