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SiGL is a layer on top of pygame, which provides OpenGL graphics and other game related stuff.

Simon Wittber
SiGL provides OpenGL blits, rotations, blends, scaling, a simple physics and collision system, texture management, a 2D camera, asynchronous graphics effects, and lots of other useful stuff. Requires Pygame, FibraNet, PyOpenGL, Numeric, and PIL.



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SiGL 20 — 30 Dec, 2005 account Comments

  • TTimo 2014-10-23 01:21

    dead link .. did the code survive somewhere ?