Plague - 3.07
Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable â??RPGâ? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level â?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
grenade sprint throw â??bugâ? removed
make incendiary the default grenade
fixed control bug where player would stop receiving input because input was not â??freshâ?
changed bullet physics so that embedded bullets actually embed all the time
reduced laser_pule_temp from 5 to 50 (necessary because embed bug fixed)
added 2000 burn damage to laser pulses
fixed text â?? I dropped some brackets when rewriting it...
reduced num_zombies to 60 again for speed
reduced zombie sight radius to 8 for speed
reduced soldier sight radius to 14 for speed