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RGB Sphere - 1.0

The RGB Sphere is a morphing vector object for testing three color light sourcing and builds on 3D vector graphics using NumPy and Pygame.


Kalle Saariaho
(zeque92)
The RGB Sphere is a morphing vector object for testing three color light sourcing. It starts from a tetrahedron, or, for better results, an icosahedron, the faces of which are equilateral triangles. All the corners (ends of edges) lay on a surface of a single sphere. Then this object can be morphed closer to a full sphere by replacing each triangle with four triangles of equal shape and size, and projecting the new corners (ends of edges), which now are inside the sphere, to the sphere surface. Repeating this a few times results in a 3D vector object looking like the Epcot Center at Disney World. There are three modes available - wireframe, light sourced, and globe (with world map).

Changes

The RGB Sphere is a morphing vector object for testing three color light sourcing. It starts from a tetrahedron, or, for better results, an icosahedron, the faces of which are equilateral triangles. All the corners (ends of edges) lay on a surface of a single sphere. Then this object can be morphed closer to a full sphere by replacing each triangle with four triangles of equal shape and size, and projecting the new corners (ends of edges), which now are inside the sphere, to the sphere surface. Repeating this a few times results in a 3D vector object looking like the Epcot Center at Disney World. There are three modes available - wireframe, light sourced, and globe (with world map).

Links

Home Page
https://oldskoolpython.blogspot.com/2021/09/rgb-sphere-epcot-sphere-geodesic.html
Source
https://github.com/zeque92/RealTime3DwithPython

Releases

RGB Sphere 1.0 — 4 Sep, 2021

Pygame.org account Comments