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Waldi Tile Engine - 0.2

The Waldi Tile Engine is a object-oriented framework for writing rectangular-tile-based games using Python and PyGame.


Friedrich Weber
(fredreichbier)
With the Waldi Tile Engine you can create tile-based games, but it is also a simple game-framework. It is object-oriented, well-documented (i hope), and simple. Waldi supports multiple layers via FastRenderGroup, big tiles, Particle effects are planned. The data is stored in human-readable XML Files, a simple map editor using pgu is included. Currently it's only available via SVN, but a alpha release is coming soon. On the SVN you can find a few examples, too.

Changes

Initial Release: - loading xml maps - showing rectangular-tile-maps - layer support (through FastRenderGroup) - scrolling - simple sprite 'engine' - basic animation features - classes for Scenes, Sprites and the Master

Links

Home Page
http://waldi.sourceforge.net
Source
http://sourceforge.net/project/showfiles.php?group_id=206203

Releases

Waldi Tile Engine 0.2 — 21 Oct, 2007

Pygame.org account Comments

  • Guest 2012-06-26 20:09:41

    You probably need to update your FastRenderGroup library.  This is an external problem and nothing to do with Waldi.  Perhaps the LayeredUpdates was implemented layer in FRG and you have an older version?  Try updating.