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The Khan Simulation

Physics based fighter (proof of concept), character editor, and open source engine. Uses pygame, pyopengl, pyode, pygtk, twistedmatrix.

Muntyengine (formerly The Khan Simulation) is a simple interface for making virtual characters come to life. They are animated by neural networks using realistic physics in a virtual world. Characters are created by arranging his body parts, selecting a joint type to link each part, and then attaching input and output to the neural network. Neurons in the network can respond to collisions of selected body parts to the environment. Selected neurons can also output force to translate a body part in a set axis. Developers who know Python, OpenGL, and GTK, can use the engine library to make simple games or to run custom simulations from characters they have built using the interface.



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