PGU - Phil's pyGame Utilities - 0.10.5
A collection of handy modules and scripts for PyGame.
- added: support for style loading .ini files [link] color: red .. [link:hover] color: blue .. etc .. - changed: filedialog now uses the dialog class for most all of its parts. main style change is that filedialog.title.label => dialog.title.label and all other filedialog items are gone, except for filedialog.folder - changed: filedialog style requirements to be much simpler. in general it just uses dialog and default labels, etc now. - fixed: some excessive repaints going on due to use of chsize() before a paint(). now chsize() doesn't do anything until after the widget is painted at least once. - fixed: some code in VScroll, HScroll that was causing extra resizes within tables for no particularily good reason. - fixed: menu not working bugs - changed: menu so that the cls of a menu doesn't change, it just keeps the down pcls while down. - fixed: bug where get_abs_rect() was wrong due to theme stuff... kind of a HACK - added: shift-TAB for previous support - fixed: bug where TAB could cause a crash if no non-container widget was in focus at the time. - changed: added support for width,height scaling for Image widgets - changed: improved caching of style data so that complex screens repaint much quicker (removed .cache() method from style object) - changed: misc changes to add better keyboard / nav support to many widgets (selects, sliders, etc) - added: ability to move between widgets via arrow keys .. to stop this behaviour, make sure the widget that has focus returns True to say that it "already used the event" - changed: after an event() handler, user should return try if they used the event. otherwise a container may use the TABS, arrow keys, etc for navigation or other purposes. somewhat optional, will only impact widgets that use tabs/arrow keys ATM. - added: a Link widget - fixed: bug where pygame would crash if full screen was toggled - fixed: some style issue in the select widget - fixed: some rendering issues with sliders being off by a few pixels - fixed: some icon styling bugs due to incorrect init order.. but i'll still probably deprecate it anyways! ha! - fixed: backgrounds of widgets that are getting repainted, etc. - fixed: disabled backgrounds that didn't appear correctly 0.10.4 - - fixed: bug in dialog.py -- directories with '!' at beginning were being sorted after '..' thanks Jason Liu for this patch - fixed: bug in high.py - fixed: scrollbars scroller not the right size
Pygame.org account Comments
Zhangyrmath 2011-06-12 01:20:44
good!I'll have a try on that
Happyfanatic 2012-04-08 19:51:17
I downloaded PGU to use the iso engine. The example code makes reference to a set of "tilevid tutorials" They are not included in the download; I couldn't find them on the homepage, or by google search. Anyone know if these exist anymore?
beginner 2012-04-18 01:07:21
title = gui.Label("Some Dialog Box")
label = gui.Label("The number now is ")
gui.Dialog.__init__(this, title, label)
how can i add a global variable inside the label ?? I cannot do something like :
class TestDialog(gui.Dialog): def __init__(this): global s title = gui.Label("Some Dialog Box") label = gui.Label("
The number now is", s) gui.Dialog.__init__(this, title, label)
where every time i click a button s increases
Magnus D 2012-10-28 21:22:38
When clicking the close button on the example windows, I do not succeed to close any of them. I am using Python3. Can someone help? I am reffering to the examples that ship with the package itself.
rob00 2013-01-11 03:19:38
>>>from pgu import gui
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\Python32\lib\site-packages\pgu\gui\__init__.py", line 21, in <module>
from .container import Container
File "C:\Python32\lib\site-packges\pgu\gui\container.py", line 57
SyntaxError: invalid syntax
Floriusin 2014-12-26 13:20:46
Just go into pgu/gui/container.py and in update() edit "except StyleError,e:" to "except StyleError as e:" and then reinstall
fjkdasilva 2013-07-17 16:42:34
It is not clear how one gets access to values returned from PGU apps in a pygame program. Can anyone help?
Bir Bikram Dey 2014-01-01 21:39:51
I am not sure how to even install this to windows.
Is it me or pygame is not windows friendly :(
canine828 2016-02-27 22:45:14
Pygame is Windows friendly. I have Windows on my school laptop (my parents won't let me put Linux on it), and it works pretty well. Just install Python, open the command prompt, and type C:\Python27\python.exe C:\path\to\the\pge\setup\python\file\setup.py install
Beast 2014-05-07 19:52:43
copy paste cmd.exe into the pgu folder, write the command python setup.py install
Anony 2014-09-20 22:25:38
How to install and use this exactly?
canine828 2016-02-27 22:42:15
This is good, but there should be a clean simple Oxygen-ish theme built in. The last thing I want to do is rifle through my filesystem, find out that it's all generated by Qt, and use screenshots to make the gui.
Stam Kaly 2016-07-02 14:33:18
If you get error:
Traceback (most recent call last):
File "./setup.py", line 84, in <module>
File "./setup.py", line 33, in main
os.path.walk('data', visit, installdatafiles)
AttributeError: 'module' object has no attribute 'walk'
You can delete ".path" in "os.path.walk('data', visit, installdatafiles)"
João S. O. Bueno 2019-04-19 19:05:11.894628There is a new release from April, 2019 - all syntax have been migrated to Python 3, and the project can be installed with `pip install pygame-pgu` - https://pypi.org/project/pygame-pgu/