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crawlr - 0.1a2

axed code (axedcode)



This is a fork of my other project, bloodcurse. The major difference is this game will be focused on fighting monsters (rogue-like), rather than a full role-playing game.


Many changes since last release including:

* Randomly generated maps
* Better terrain transition drawing
* Dialog system
* Random monster encounters
* Game now managed by a state machine
* Custom map creation via a simple config file
* much more


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crawlr - 0.1a2 - Jan 10, 2010
crawlr - 0.1a1 - Oct 17, 2009 account Comments

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July 24, 2010 11:31am - axed code - nickname: (axedcode)
@gary: thanks, no problem at all - I'd like to see what you accomplished :)
July 22, 2010 11:41pm - gary - nickname: (questman)
I like the state machine, hope you dont mind me and some buddies are using this as a base for our software developing class, youll have to see the final proj when we finish
January 20, 2010 2:31am - axed code - nickname: (axedcode)
Thanks for the comment. :) I hope to make this game somewhat playable for the next release. This is only a 1 man team and 2 years of work for practically nothing so far, so don't hold your breath, or you might not be here to play it!
January 17, 2010 9:29pm - Gummbum - nickname: (gummbum)
I like the code organization. Love the terrain transitions. Can't wait to see some playable content.

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