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Twisted Zombie Playground

A small 'sandbox' type demo, where you can spawn multiple zombies and watch as they chase your avatar around. The demo uses the Pymunk dame dynamics library.


ProfessorJ
(professorj)
A small 'sandbox' type demo, where you can spawn multiple zombies and watch as they chase your avatar around. The demo uses the Pymunk dame dynamics library, which means that you, the zombies and the buildings are all dynamic objects. Zombies mass together in a convincing way, and collide with walls and shuffle through doors.

Initialy created for PyWeek September 2007. Quite short on features at the moment, but workable.

Sadly, the game falls short of its intended grandeur. The original theme for the game was twisted. The game was to approach the theme in the physical sense ( "twisted streets of the city" ) and in the sense of bizaar of disturbing.
Planned features, which I would enjoy implementing in the future:

* Gameplay
Basically see how long you can survive before the zombies wipe you out. Kill as many zombies as you can, and find and rescue other survivors.

* Procedural level generation.
Randomly generate streets, blocks, houses, buildings, etc.

* Interactive dynamics.
The red oblongs currently in the demo represent abandoned cars. It would be cool if you could get in and drive them around to run over zombies.

* Shoot-em up.
At the moment your character can't even shoot. As soon as I find a solution to using collision callbacks properly in Pymunk, I will add this feature.

* Role-playing elements.
I initialy wanted your character to have stats and skills. Classes would focus on combat (more damage), engineering (jacking cars, repairing, building barricades), social (rallying other survivors), sneaky (stealthier, better at searching for items), medical.

* Survivor camps
Other survivors in the game, that react indemendently. You would be able to set up camps and barricade them off with debris, barbed wire, etc. Assign sentry posts to defend the waves of zombies and try to keep the camp well stocked with supplies. Supplies would have to be looted from the ruined city, so make sure the barricaed are strong before leaving the camp.

Changes

Links

Home Page
http://professorj.000webhost.com/dl-page.htm

Releases

Twisted Zombie Playground 0 — 16 Sep, 2007

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