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Procedural generation of game level content: outdoor terrain, caves, dungeons, corridor crawler dungeons, mazes. etc

Paul Paterson
A modular system for generating procedural content and a user interface to help explore the parameters and tune them to produce the kind of content you need. You can use the system in your game to generate random levels or export the levels to TILED files and import them in your game.



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ProcGen 0.1 — 9 Mar, 2014

ProcGen 0.2 — 31 May, 2014 account Comments

  • Nick Jarvis 2014-03-09 19:23:55

    This looks AWESOME! unfortunately the link is broken and I cannot try it! D:

    Paul Paterson 2014-03-09 23:39:03

    Oops. Fixed it now!

  • Iwan 'qubodup' Gabovitch 2015-03-25 07:07:31

    in 0.2 islands crashes on linux.

    /procgen-0.2/serge/blocks/", line 239
    SyntaxError: Non-ASCII character '\xc3' in file /home/qubodup/procgen-0.2/serge/blocks/ on line 239, but no encoding declared; see for details