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CGOL GO - 1_64

Jerran Freestone (jfreestone)



This Conway Game of Life implementation has a sandbox mode as well as a pvp mode. The game play instructions are in the splash screen. Suggestions on improvements are welcome.

1_64 - Cleaned up the code some and added some gui features like the ability to choose the colors of the players pieces and the speed of play. Also added a rudimentary AI.


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CGOL GO - 1_64 - May 10, 2010
CGOL GO - 1_57 - Mar 24, 2010 account Comments

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September 29, 2011 5:57pm - Zachariah Callaway - nickname: (xzcallaway)
A .deb package of CGOL Go is availble for download at
June 21, 2010 9:05am - Jerran Freestone - nickname: (jfreestone)
Thank you for your feed back David, I have been working on a way of optimizing the generation advancement, but haven't found anything much better, so am open to suggestions. On a slower computer like mine, the performance difference between the larger and smaller playing areas is very apparent.
June 17, 2010 10:40am - David - nickname: (animatinator) - 4/5
Pretty good :)
One problem I noticed is that the mouse cursor tends to freeze briefly as it's advancing between generations, which makes it a bit choppy to place pieces without pausing. It would work better if you found a way of continuing to update the mouse whilst it was working out the next stage (although that could admittedly prove quite tricky).
However I'm not even sure if this is even a problem it has all the time; I played it on the largest area setting to test how well optimised it is so it may well be fine with smaller areas :P
May 14, 2010 9:32pm - David Khono Hackland - nickname: (khono)
The game looks intriguing but I think you should upload a better screenshot.
March 24, 2010 6:29pm - Magnie Mozios - nickname: (magnie) - 4/5
Nice! It was quite understanding when I found out what color I was and what color the computer was, but still nice!

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