An attempt at 3D
An attempt at 3D - 1.5
Just a test of the 3D maths I've been attempting to learn recently, which uses only pygame.draw.aaline() - and circles for drawing the points, but that doesn't really count ;-).
I cheated slightly by making it simply project the 3D points onto the XY plane so that they're easily mapped to screen co-ordinates, which means that the camera is fixed, but I'll probably change that when I work out how to :P
This is my attempt at writing a 3D program using only basic drawing functions (i.e. pygame.draw.aaline(), pygame.draw.polygon()). As mentioned above, it has a fixed camera but the object in view can be rotated by dragging it with the mouse.
New in this release
- Solid face rendering: Faces are also drawn in the right order, thanks to a hackish method I devised which takes the average distance from the camera of each of the vertices in a face and then orders them by depth. You can switch between solid and wireframe rendering with the Z-key.
- Multiple objects: Are also drawn in the right order now, using a similar method (but using an average of all the vertices in the object). This could probably be done much more quickly with a better algorithm, but as this is only a test I'll just leave it in.
- Interactivity: Now you can rotate the shape in the view by dragging it with the mouse!
- An attempt at lighting: I also included a dodgy algorithm which lights faces based on their distance from the camera. At least, it was supposed to do that; it seems more likely that it's based on whatever mood the Python interpreter's in at the time of running. But it looks okay, so I'll just leave it be for now.
- Now supports pyramids as well as cubes: A friend of mine added in a pyramid primitive, which can be used in conjuntion with the cubes to make more nifty shapes.
- A more nifty default shape: The same friend of mine also made a funky robot shape using several cubes and pyramids.
click to view original size
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
May 1, 2016
Apr 6, 2016
Mar 27, 2016
Mar 26, 2016
Mar 22, 2016
Mar 19, 2016
Mar 17, 2016
Mar 13, 2016
Feb 27, 2016
Feb 21, 2016
Feb 12, 2016