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A Cloudy Day

A Cloudy Day - 1.0

Jay Reinebold (reinebold)



Requirements to run from source:

- pygame

- numpy

- psyco

    A Cloudy Day utilizes stochastic l-systems and particle effects to create an atmospheric, relaxing game environment without the use of any pre-drawn art.

    Use your wind to move around, your rain to water the plants, and your lightning to scare away the flies. All of your powers cost energy, which is represented by the darkness of your cloud. Energy refills over time.

If you don’t water your plants, they will decay (turn brown). Once a plant has fully turned brown it will die. Flies will attempt to eat your plants if they get hungry. Flies are also known to become quite angry when they get wet, so watch out where you rain. In addition, an inchworm has also decided to make your garden her home. She’s harmless enough, but if you get her wet she just might decide to hatch a new fly…


Arrow left = blow wind left

Arrow right = blow wind right

Spacebar = rain

Enter = lightning

Tested with Python 2.5. Thanks for playing!


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A Cloudy Day - 1.0 - May 27, 2011 account Comments

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May 30, 2011 6:17pm - Jay Reinebold - nickname: (reinebold)
Thanks for the feedback! I'll get a new version out the door soon. Definitely will be wrapping that import in a try/except. Also I want to add in things like flowers to give things more color.
May 27, 2011 11:40pm - Leif Theden - nickname: (bitcraft) - 4/5
interesting game! i like the concept and the sounds are are suited for the game. i played for a few minutes, but got frusterated that the flies eventually became so many that it was impossible to keep up the grass. also, pysco isn't available on all systems. i had to remove the import statement from the main file to get it to work on my 64-bit OS X. Maybe you should wrap it in a try/except and make it optional. Keep it up, I would like to see another version.

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