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Dark Gates - 0.2.1 alpha

RPG game inspired by "Death Maze/ Labirynt Smierci"

Bartosz Debski
Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.

Play Dark Gates



Dark Gates

DFour Games are happy to announce a new release of the Dark Gates. In this release there is no new features and main aim was bug fixing and art updates. There is actually a lot to show. Finally all monsters  art is complete. All the spells art has been redone along with added animations. Each spell has a unique animation. Animations for damage and miss also has been added.

Art aside there is a good number of fixes to game. Game finally can be completed and Dark Gates are now playing their own part in fight. If Unnamed is fighting, gates will support him by casting  Explosion spells. This makes quite a challenge so be prepared for beating. After a final battle with Unnamed, Dark Gates can now be destroyed (optional as you may want still to explore the labyrinth). Only way to do so is to use a hero with 'Dark Gates" skill in his portfolio, so make sure your team has such a person included. For full changelog check below.

Talking about team and heroes. With 0.2.1 release there is a limited offer be a hero in the game. For a special support amount you can become a hero in  Dark Gates. If you decide to support, a Hero with your name and avatar made from your picture will be playable. check out for more details and how be involved.

There will be videos and tutorials posted to show what's in 0.2.1 and how to play the game. You can play the 0.2.1 on Desura.

Desura Digital Distribution


Release 0.2.1 alpha
New: In fight animations for spell : Heal , Magic Shield, Magic Armour, Magic Strike, Lightning, Explosion, Fireworks, Resurrection, God's Wrath, Strength, Blessing
New: In fight animation for damage, miss
New: Art for Minotaur, Demon, Goblin, Ogre, Warg, Werewolf, Unnamed, Hydra, Spider
New: Spider is replacing Chimera
New: Dark Gates have own exploration event - Destroy Dark Gates
New: In fight when team fights against the Unnamed, Dark Gates attack as well
Change : New art for spell icon : Heal, Magic Shield, Magic Armour, Magic Strike, Lightning, Peace, Explosion, Fireworks, Resurrection, God's Wrath, Strength, Blessing
Bugfix: bug where game is crashing if player will choose an empty space in hero selection (doors, item exploration)
Bugfix: When resetting a game while playing, party stats were persistent between resets.
Bugfix: In Fight finally shows avatars of all monsters in mixed parties
Bugfix: Dark Gates now are being placed only once.
Bugfix: Dark Gates are drawn behind monsters.
Bugfix: If party of monsters has more than one type display info correctly in monster menu
Bugfix: Magic results are now random.
Bugfix: Game no longer breaks when going to party selection screen after comeback from game ( in game -> options -> Main Menu)
Bugfix: If Dark Gates are on first level, team needs to find second mirror to reveal correct position of the Dark Gates
Bugfix: In Fight game breaks if Monster attacks and only one hero is still alive
Bugfix: Resurrection spell is breaking the game (not working)
Bugfix: Resurrection spell info and cost.
Bugfix: After language change game still present spells description in previous language in team selection screen
Bugfix: Few Polish texts don't show polish characters
Bugfix: Spell can't be selected if hero have less live than cost of the spell
Bugfix: Sound delay on Windows OS
Bugfix: Typos in English translation
Bugfix: Dark Gates will only reveal itself if second mirror has been found


Home Page


Dark Gates 0.1.1 alpha — 12 Jan, 2012

Dark Gates 0.1 alpha — 8 Jan, 2012

Dark Gates 1.1 — 3 Apr, 2015

Dark Gates 0.1.2 alpha — 31 Jan, 2012

Dark Gates 0.1.3 alpha — 24 Feb, 2012

Dark Gates 0.2.0 alpha — 30 Jul, 2012

Dark Gates 0.01 — 7 Jun, 2010

Dark Gates 0.1a — 26 Jul, 2010

Dark Gates 0.4.0 — 5 Apr, 2013

Dark Gates 0.2.1 alpha — 29 Oct, 2012

Dark Gates 0.3.0 — 21 Jan, 2013

Dark Gates 0.3.1 — 6 Feb, 2013

Dark Gates 0.4.1 — 26 Apr, 2013

Dark Gates 0.5.0 — 29 Oct, 2013

Dark Gates 0.6.0 — 27 Dec, 2013

Dark Gates 0.4.2 — 11 Jul, 2013

Dark Gates 0.9 — 26 Aug, 2014

Dark Gates 0.7 — 9 Apr, 2014

Dark Gates 1.0 — 7 Jan, 2015

Dark Gates 0.8.0 — 10 Jun, 2014 account Comments

  • matrix090 2012-02-05 09:06:11

    you can add better oss or alsa audio support for linux `cuz on linux, game can`t detect the sound card

    Braqoon 2012-02-13 22:41:23

    At the moment there is no sound in the game, but when I tested I had no problem with sound under ALSA.

  • John 2012-02-25 02:29:33

    Cool project!  One suggestion: I would have liked the map movements and other transitions to go faster - it feels a little sluggish as is.  I look forward to seeing this develop .

    Braqoon 2012-02-25 21:35:52

    Thanks for feedback. I will think about it.

  • Ian 2012-06-05 14:19:50

    How do I get a character to casr a spell please?

    Braqoon 2012-06-15 11:21:05

    Spells can be only used while character is in second line while in fight. Third icon in weapon selection is magic. Sorry for late reply, just spotted it.

  • renesd 2012-07-31 11:56:28


    Just finished watching your video... and it's looking great!

    Braqoon 2012-07-31 12:02:08

    Thanks for the kind word :)

  • Mekire 2012-10-29 09:01:30

    A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.

    Braqoon 2012-10-29 10:05:31

    Hey. i will be posting some videos and tutorials soon based on 0.2.1 release. Maybe then i can convince you to support . Anyway you can have a chance for a code redeemable on Desura. Just follow @dfourgames on Twitter.

  • Kaliber64 2012-11-11 11:07:47

    The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.

    Braqoon 2012-11-12 09:38:42

    Thanks for your thoughts. Latest version has speed tweaked so it is more dynamic in movement and in fight. As for balancing, yes you are quite right. I will introduce static maps as well so i hope i can keep anyone happy.

  • Margaruga 2013-03-03 10:47:24

    Great, I like it

  • CaptainGlitter 2013-03-04 20:07:41

    could you make the game interact with your choices like the walking dead

    Braqoon 2013-03-05 06:56:58

    Technically yes, but not sure what do you want to achieve by such mechanics in my game.

  • John 2013-04-07 07:55:37

    You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.

    Braqoon 2013-04-14 15:37:58

    Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).

    Forgot to mention, Dark Gates are now on sale till the end of April.

    John 2013-05-09 11:53:32

    in linux, trying to extract it, only gets error as if it was corrupted

    tar -zxvf DarkGates_alpha_0.2.0.tar.gz

    gzip: stdin: not in gzip format
    tar: Child returned status 1
    tar: Error is not recoverable: exiting now

    Braqoon 2013-05-09 14:08:02

    it works with :
    tar xf DarkGates_alpha_0.2.0.tar.gz

    John 2013-11-23 00:57:26

    Oh whoops sorry

  • metulburr 2013-12-29 05:40:42

    As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.

    Braqoon 2013-12-30 00:53:31

    Hi, thanks for your vote. I will definitely consider that. On that point I often give a 50% or 30% off on various sales, so price is not that scary if you are not 100% convinced.

  • tfg 2015-01-08 20:57:09

    Incredible work. Looks very good and around 8 Euro is a fair price.

    Braqoon 2015-01-08 22:54:31

    Thanks, appreciated.

  • Paul Paterson 2015-01-10 16:37:13

    Congratulations on reaching this milestone! The game looks very impressive. I didn't notice that you had got this through the Steam greenlight process. That's a great achievement in and of itself!

    Braqoon 2015-01-11 19:54:27

    Thanks, appreciated.