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Simple DirectMedia Layer
 
 
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General resources, useful for all projects
Making C extensions for python.
testing.
Some threading docs:
Movie project specific resources.
ffmpeg docs/tutorials.
Here's a couple of good general video resources.
Some python ffmpeg wrappers...
Camera project specific resources.
Font project specific resources.

General resources, useful for all projects

Making C extensions for python.

testing.

Some threading docs:

pygame threading doc: http://docs.python.org/library/threading.html

this paper I wrote a couple of years ago does give an overview of python threading type stuff, but is a bit long: http://rene.f0o.com/%7Erene/stuff/europython2007/Taking%20advantage%20of%20multipl%20e%20CPUs%20for%20games%20-%20simply.pdf

Pygame has some bits of code for making process control and threads nicer to use in some ways. For threads there is pygame.threads.tmap and a basic worker pool.

There's also asynchronous subprocess extensions - so you can do things like timeout processes on windows (and other platforms). This would be good for controlling ffmpeg (or ffplay/mplayer).

Movie project specific resources.

ffmpeg docs/tutorials.

Here's a couple of good general video resources.

Some python ffmpeg wrappers...

pymedia: http://pymedia.org/

ffmpeg API changed, so they just included ffmpeg; but then the project died, I think, because of that.

pyffmpeg: http://code.google.com/p/pyffmpeg/

Camera project specific resources.

Font project specific resources.

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