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Dead Creatures Rising - 0.8

DCR (Dead Creatures Rising) is a game-engine for round-based strategy games (like Fire Emblem).


Max Power
(paolo)
DCR (Dead Creatures Rising) is a game-engine for round-based strategy games (like Fire Emblem).

DCR is designed as an easy-to-use and easy-to-modify engine. It's very easy to add own content like units, maps and scripted events.

I you want to help me (on graphics or on story-writing/scenario creating or map-editing), fell free to contact me or just leave a comment!
ICQ: 291486910
email: dk(@)evil-monkey-in-my-closet.com

Changes

v 0.8

- BUGFIX (textbox-class)
- BUGFIX (game crashed when pathfinding failed)
- BUGFIX (use transform.smoothscale only with pygame 1.8 or higher)
- new campaigns are now added automatic
- some control improvements
- you can't attack yourself anymore
- you can't heal enemies anymore
- when you don't want to attack, you have to click an the unit to end its turn
- darker unit images are now created on-the-fly, no more need of 2 files for unit-tiles
- scripts are no longer stored in a class but in files
- new AI-class (CowardAI)
- many new Units/weapons
- new scripting features (fight/getUnitAt/centerMap/moveMap)
- basic saving/loading (don't try this during scripted events ;) )

usefull keys:
f2 - show objectives
f5 - save game
f8 - load game
f11 - fullscreen
q - end turn
o - quit game
s - switch weapon if possible
left-ctrl + mouse - scroll-map

to get the latest sources, try: svn checkout http://dcr.googlecode.com/svn/trunk/ dcr-read-only

Links

Home Page
http://code.google.com/p/dcr/
Source
http://dcr.googlecode.com/files/DCR-0.8.tar.gz

Releases

Dead Creatures Rising 0.6 — 2 Jan, 2009

Dead Creatures Rising 0.4 — 19 Dec, 2008

Dead Creatures Rising 0.7 — 7 Jan, 2009

Dead Creatures Rising 0.8 — 12 Jan, 2009

Dead Creatures Rising 0.3 — 19 Dec, 2008

Dead Creatures Rising 0.5 — 22 Dec, 2008

Dead Creatures Rising 0.02 — 16 Dec, 2008

Dead Creatures Rising 0901-1400 — 9 Jan, 2009

Dead Creatures Rising 0.9 — 19 Apr, 2009

Pygame.org account Comments

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