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pymike (pymike)



A fast script for making windows executables quickly, and doing all the time-consuming scripting for you. To use it you need no command line arguments. Just change the variables at the top of the script to make it work with your script. May feature py2app support in the future. (unfortunately I don't have a Mac computer so I wouldn't be able to test it out.)


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May 22, 2010 3:10pm - John Jackson - nickname: (jjackson) - 4/5
I had the same problem with the font module not working properly. Apparently py2exe thinks its a system file and don't include it. There are instructions for fixing it here
November 22, 2009 6:09am - Pierre-Alain Dorange - nickname: (padorange) - 5/5
Works very fine for me.
I was not able to made py2exe works for my game (microwar) until i discover this script that works the first time.
August 22, 2009 7:11pm - Xeno Daphron - nickname: (daphron)
Ok, thanks for telling me. I'm getting really annoyed with failing with everything on windows.
August 22, 2009 6:46pm - pymike - nickname: (pymike)
Sorry, I no longer use Windows, therefore I can't support this project any more. You might ask the pygame mailing list. :)
August 22, 2009 6:14pm - Xeno Daphron - nickname: (daphron)

File "pygame\__init__.pyo", line 70, in __getattr__
NotImplementedError: font module not available

Why is the font module not available and how do I make it available? I declare the fonts in the source so no extra files for fonts should be used. (or am I wrong on that)
July 1, 2008 5:37pm - Ivan DelSol - nickname: (sunspider)
Dude this is freaking awesome! I was just thinking about how I am going to have to learn how to make something like this for pug.
January 5, 2008 10:42am - pymike - nickname: (pymike)
Okay. I've never worked with command line arguments before, but I'll see if I can figure it out so you can either use the command line or just edit the script.
January 5, 2008 8:57am - Luca Fabbri - nickname: (keul) - 3/5
This is a simple idea but very useful!
I only think that is better to leave to the user the choice to use or not command line arguments...
I found this simpler than editing every time the script.

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