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Tron 2 - 0.9.2

multiplayer version of Ghostshooter53's Tron 2 game. Added collision in both and Added AI game.

Lucas Philips
Ghostshooter53's clone of Tron + multiplayer and collision support. controls are blue(w,a,s,d) white (f,h) or (t,f,g,h) I forgot which one lol green(u,h,j,k) and red(up,left,down,right). If you move the opposite direction you're moving, go offscreen, or hit someone's light wall, you vanish. When all four vanish, all four reappear at their original positions. AI is functional, but in development.


Added multiple vehicles. I haven't fixed the classes yet to run off of one base class, but maybe next time ehh. So far the vehicles are just defined by images, and not classes, so to change your vehicle would mean changing the folder name, or the code. anyway, we have a sports car(arrow keys), a blue jet (w,a,s,d), a green tank (i,j,k,l), and a white light cycle (t,f,g,h) Music plays a custom Glitch Mob rendition of Derezzed. Code is messy, but to play it just run the, not is the cleaner code i'm working on.


Home Page!/groups/panthersprogramming/


Tron 2 0.9.4 — 16 Oct, 2012

Tron 2 0.9.2 — 6 Oct, 2012

Tron 2 0.9.3 — 14 Oct, 2012

Tron 2 0.9.0 — 1 Oct, 2012

Tron 2 0.9.1 — 2 Oct, 2012

Tron 2 0.9.8 — 13 Apr, 2014 account Comments

  • butteredtoast 2012-10-05 05:35:59

    Great Job!

  • Mekire 2012-10-16 11:51:29

    Pretty neat. I was going to recommend that you look into making a more generic Lightbike class instead of a separate class for each color bike. However, judging from your file, you seem to be headed in this direction. Much of the code in the file was redundant for this reason. If you can make a more generic class, basically all the individual instances should need to know will be their key sets, color, and starting positions. This will essentially make your code 1/4th the length (not to mention making it much easier to edit).

  • Ed_Vantage 2012-11-28 10:45:15

    Uh, hehe, how do you play the game? I mean I've literally pressed all the keys on my keyboard.

  • Ed_Vantage 2012-11-30 12:49:03

    Oh wait, I see now..

  • Hi 2013-01-15 19:27:22

    How do they get the code/game

  • Gh0st 2014-04-21 17:44:06

    This is what i love about the programming. I have an idea on how to use pygame to make lightcycles and post the basic code. You take it and make it way better. Very well done my friend.

    CurlyQuoteStudios(Quotex) 2014-05-10 22:39:58 I assume you've seen this already. I'm still learning how to do those threads you recommended earlier. The next version probably won't have that, BUT the tanks should finally have their missiles :D.