Ransack - 1.0
Ransack - a Python based roguelike
Ransack - a Python based roguelike
In beta stage at the moment. Our hero can explore the levels, collect items, fight monsters, and interact with the townspeople.
Coming soon: Ransack for Android. I've gotten it to run on an Android emulator using Pygame Subset for Android, there's still a mountain of issues to work out, but I'll keep all updates posted here.
Move with arrow keys. Monsters are found in the dungeon. Approach a monster and press Enter to commence battle, the monsters can also initiate battle
Enter is the "action" button, which activates sundry items on the map, including conversing with people in the village or castle.
'c' brings up spell menu and
'i' brings up item inventory.
'a'/'w' brings up armor/weapon menu. Select a weapon/armor from here and it will be automatically equipped. If it is currently equipped, it will not be listed in the weapon or armor menu.
'm' brings up mini-map which displays current level.
's' shows character stats.
't' takes a screenshot.
The game begins in the 'village'. Currently the village has an item shop, magic shop, tavern, blacksmith, and armory. You can save your game but only at the Inn/Tavern which is the three story building.
The plot is currently very simple - visit the King in the castle, then venture into the dungeon and try to defeat the Skeleton King in his fortress.
On venturing into the dungeon, new levels are automatically generated. Each dungeon has a key which unlocks the door to the next stairs down. Try to find the 'secret' dungeon rooms (hint: look at the minimap) Stairs lead hero to the next or previous level. If next level has not been visited yet, it will be generated automatically. The game culminates in a fortress section with a boss. The fortress begins at level 10.
A basic level editor is included. Click the pencil for draw mode and the hand for select mode. In select mode, select a region and move it around the screen. In draw mode, Use 't' to select tiles or select with mouse, move with arrow keys and space bar or point and click to place tiles, and 'd' to toggle draw mode. If you place the door to a shop it will ask you for the level and then draw the entire shop at that location. 's' saves a map and 'l' loads. 'f' flood fills the map with currently selected tile beginning at the location of the cursor. 'g' generates a random map with specified number of rooms. Enter 0 rooms for a maze instead. Click the red square to place non-player characters. The types currently implemented are 'guard', 'female' and 'skeleton' You will then be prompted for a message. 'x' will delete the NPC currently in the cursor. . There are cut/copy paste buttons but I haven't implemented them yet. Note that setting rooms too high may cause the generator to hang if the map is not big enough.
I have created all the artwork for the game, at this point it's quite rudimentary but it will be expanded as the project continues.
Uses sprite sheet code from www.scriptefun.com/transcript-2-using-sprite-sheets-and-drawing-the-background
The level editor uses EzText courtest of pywiz32 - http://www.pygame.org/project-EzText-920-.html The random map generator algorithm is based on the description written here (the actual code is my own):
The randome maze generator algorithm is taken from the following source:
The fonts used ingame are: Spinal Tap (http://www.rockbandfonts.com/), Devinne Swash, by Dieter Steffmann. http://www.fontspace.com/dieter-steffmann/devinne-swash Chancery Gothic and Courier.
As a side note, this project is turning into more of an RPG with roguelike features. Rogue purists may sneer :-P but I look forward to seeing what happens with this thing and I hope you do too.
Fri Sep 28 21:37:56 2012 -0400
This is version 1.0
Fri Sep 28 20:30:35 2012 -0400
added: custom character creator
Mon Sep 24 20:17:34 2012 -0400
Small error fixes to tavern class
Mon Sep 24 20:14:11 2012 -0400
Added: director to keep track of and advance game storyline events.
Mon Sep 24 20:08:26 2012 -0400
More debugging inventory, save systems, maze generator is guaranteed to include path.
Fri Sep 21 18:13:30 2012 -0400
Fri Sep 21 18:06:58 2012 -0400
Added: maze maps, artwork
Tue Sep 18 23:13:09 2012 -0400
Added; more monsters, dialogs with NPCs, rudimentary quests.
Sun Sep 16 02:06:11 2012 -0400
Added: status attributes for hero, splash screen after death
Tue Sep 4 11:12:17 2012 -0400
Had some issues with files not being staged properly. Everything should be up to speed now.
Fri Aug 31 01:44:46 2012 -0400
Much debugging of inventory system, improved enemy AI and dungeon lighting effects.
Wed Aug 29 16:59:36 2012 -0700
Revised shops and items.
Sat Aug 25 18:25:54 2012 -0700
Added: attributes for armor and weapons, interactive mouse-driven display showing stats of current armor/weapon
Sat Aug 25 02:10:03 2012 -0700
Improvements to enemy AI, scrolling mini-map
Wed Aug 22 22:00:10 2012 -0400
Game engine is close to completion. Added: artwork, AI for non-player characters, new save file format.
Mon Aug 20 23:15:56 2012 -0400
Monsters are now discrete entities in the dungeon. Map display appears to be running smoothly.
Mon Aug 20 15:14:39 2012 -0400
Added missing BMP files
Mon Aug 20 03:56:06 2012 -0400
added more NPCs. Map is having issues. Need to redesign map display process.
Sun Aug 19 00:12:33 2012 -0400
Fixed animation of sprites
Sat Aug 18 22:26:58 2012 -0400
re-adding bldg img files.
Sat Aug 18 22:10:17 2012 -0400
Rewrote map class. Changed map format to use tile classes. Added basic NPCs.
Wed Aug 15 19:40:46 2012 -0400
Just some artwork updates (mastersheet.bmp).
Wed Aug 15 00:18:56 2012 -0400
More cleaning up and revising existing code.
Sat Aug 11 15:08:29 2012 -0400
Replaced tiles buildings in village with proper image files
Sat Aug 11 00:34:42 2012 -0400
added: status attributes, more spells.
Thu Aug 9 01:18:53 2012 -0400
accidentally overwrote map file.
Thu Aug 9 01:13:37 2012 -0400
updates to dungeon artwork.
Pygame.org account Comments
Caleb R. Weir 2012-07-14 23:24:46
Traceback (most recent call last):
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 341, in <module>
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 338, in main
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 289, in mainLoop
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 106, in event_handler
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 245, in move
File "C:\Users\Hu-mon\Downloads\deadmaker7-ransack-python-19b3543\deadmaker7-ransack-python-19b3543\ransack.py", line 67, in nextLevel
self.myMap = self.myDungeon[self.levelDepth]
IndexError: list index out of range
I got this message when going from level 2 to 3 I think? Also, if you go to the stairs behind you immediately after starting the game gets stuck there too.
MARACONT 2012-08-15 07:55:20
looks great! As it turns out this is the exact format i was planning for my game! i want static dungeons though. i havent tried it but i really like the artwork. how many lines of code?
Angello Maggio 2012-10-10 21:15:40
Hello! I've tried your game and had no problem running it, however I do have some feedback for you if you are interested in hearing my opinion. So first of all wanna say I like your idea and it seems like a great game, I like the old school pixel art graphics and it's a nice project to do by yourself. I like the camera view point work there too. The movement seems a little bit odd, I think the first step he takes is a little delayed but after he starts walking the speed seems like the perfect walking speed. Also I personally found it a tiny bit annoying to deal with the 'There's nothing here' text every time you press Enter, like after getting off a battle where I had been pressing Enter to attack there were like 5 little windows with this text, and that's also a problem in my opinion, they shouldn't stack. Make it so it only shows the window when you're in front of collision-able objects, so this window isn't able to pop out when you're just walking in a place with no objects. Also I don't know if this is my problem or if you haven't implemented it yet but on the fight scene I could only see the menu, no background image of any sort, and only a little bar that changed colors between green and red and became fully green once I had beaten the enemy. Otherwise if you had images I like the battle system, it's cool. Another thing I noticed is that every time you pick of items from a chest it doesn't say the item name, it says "ghost."
So far I love the game and I'm sure that many of these things I've mentioned already came to your attention, and I'm sure you'll be improving this game and it'll be awesome!
Also it might be because you haven't implemented the level yet, but when I went to dungeon 5 or so I got this error message
File "/home/anxello/dsallen7-ransack-python-01ab3df/MAP/mazegen.py", line 130, in generateMap
self.map.NPCs.append( ( tile, choice(enemyScr.enemiesByLevel[self.map.level] ) ) )
AttributeError: 'module' object has no attribute 'enemiesByLevel'
But I'm sure that's because you haven't done level 5 yet, right? I'll be checking into your code once I'm back from class!
Dan Allen 2012-10-13 01:42:56
Oh and more images/artwork are coming soon. Just as soon as my scanner is working again. :)
Dan Allen 2012-10-13 00:29:46
Thanks, Angello. I've made note of these issues and will be addressing them soon. Level 5 is randomly generated, but it looks like I forgot to upload or update a necessary file. I appreciate your feedback.
Moheb Rofail 2012-10-19 22:45:59
This game can't work on my computer, in the shell , written:
Traceback (most recent call last):
File "D:\Python\Games\dsallen7-ransack-python-01ab3df\game.py", line 11, in <module>
from MAP import map, mapgen, mazegen
File "D:\Python\Games\dsallen7-ransack-python-01ab3df\MAP\mazegen.py", line 1, in <module>
import numpy as np
ImportError: No module named numpy
Dan Allen 2012-10-20 12:15:16
Thanks for noting this. I actually know exactly why this is happening, I just haven't had any time to work on this project lately. There will definitely be some updates soon.
Moheb Rofail 2012-10-20 17:25:17
I've solved this problem , just by downloading the numpy.exe
but, the problem is the game difficulty. i have to spend more time to understand it, notice: this isn't good for games, you have to show us with little information how we can play it and what is (are) the purpose(s)
I guess it's written above, I'll read it, but notice that: it's really yo much to read hhh
I'm talking about the user point of view :)
thanks a lot
Neccarus 2013-01-01 21:53:41
Got this error when I clicked on my weapon.
Traceback (most recent call last):
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\ransack.py", line 159, in <module>
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\ransack.py", line 128, in main
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\game.py", line 423, in mainLoop
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\game.py", line 211, in mouseHandler
self.myHud.mouseHandler(event, mx-(const.gameBoardOffset+self.gameBoard.get_width()), my-const.gameBoardOffset)
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\DISPLAY\hud.py", line 247, in mouseHandler
self.addPopup(self.game.myHero.getWeaponEquipped().getStats(), (59, 209) )
File "C:\Users\Erik\Desktop\Ransack\ransack-python-master\DISPLAY\hud.py", line 224, in addPopup
msgText = text.Text(text, os.getcwd()+"/FONTS/gothic.ttf", 10, 10)
AttributeError: 'str' object has no attribute 'Text'